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Archive 05/2025


31.May.2025



Amiga-Emulator for macOS: vAmiga 4.2b1
Dirk Hoffmann has released version 4.2b1 of his Amiga emulator "vAmiga" for macOS, which includes the following changes:
  • vAmiga now supports folder import for hard drives (#904)
  • Improved file inspector (#910)
  • The file system creator uses the correct OFS / FFS block ordering (#909)
  • Fixed some O(n^2) performance bottlenecks in the MutableFileSystem class (#908)
  • RetroShell can manage shader settings
  • Shader settings are saved to workspaces
  • Bug fix: Fixed a bug in the polling click detector (#907)
  • Bug fix: Fixed an issue with the white-noise effect (#911)
(cg)

[News message: 31. May. 2025, 11:42] [Comments: 0]
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31.May.2025



PowerPC hardware: video showing MorphOS 3.20 running on Mirari motherboard
The Mirari team has released a video showing the "1st beta test" of MorphOS on the recently announced PPC hardware. (cg)

[News message: 31. May. 2025, 11:33] [Comments: 0]
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31.May.2025



Picture collection: Amiga Graphics Archive updated
The "Amiga Graphics Archive" has been supplemented by further pictures from the German "Amiga Magazin": The illustrations come from a "Colour Cycling" competition from July 1988. (cg)

[News message: 31. May. 2025, 11:28] [Comments: 0]
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31.May.2025



DeepL frontend: sourcecode for AmiTranslate available
Marcus 'ALB42' Sackrow has made the source code of his DeepL frontend "AmiTranslate" available under a public domain licence. If you want to compile the code, you first need a free API key from the DeepL operator; the source code must then be supplemented with this key. (cg)

[News message: 31. May. 2025, 11:25] [Comments: 0]
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31.May.2025
Pär Boberg (ANF)


List of "Famous Amiga Uses" updated
‘Famous Amiga Uses’ is a list of well-known companies and organisations that have used Amiga computers. The list, which is already 25 years old, has been updated again and will soon be made available again on Aminet. (cg)

[News message: 31. May. 2025, 11:21] [Comments: 0]
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31.May.2025
Carlos Peris (Mail)


Game Construction Kit: RedPill 0.9.52
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.10.1, which allows the development of games from various genres. RedPill is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. Jens 'Farbfinsternis' Henschel has written a tutorial.

The author writes about the new version 0.9.52: "It is quite technical but super interesting on multiple fronts. First, it has some big optimizations for the features most used in games, it should be very noticeable. Also, to ease development you can add comments to your objects and triggers. And finally, you can now use the program from the cli, to generate your projects without loading the editor, this way you can make cool scripts (video)". All changes:
  • Now you can Load your projects from the CLI, for example: RedPillEditor projects/astro/astro18.pill
  • You can also Build your projects from the CLI, for example: RedPillEditor projects/astro/astro18.pill A1200 NOPACK WHDLOAD
  • The parameters are GENERIC/A500/A1200, PACK/NOPACK, WHDLOAD. The order must be this one, PACK and WHDLOAD parameters are optional.
  • Big optimization on Collides Obj and Collides Type triggers, speed gain could be up to 40% depending on the project.
  • Improvements on profiler screen, now it shows % of time used by each project area.
  • Optimizations in internal object handling.
  • Now comments can be added for Objects and for triggers, to make it easier to remember what each one does in your game.
  • When exporting triggers to text file, these comments are being added to the text file too.
  • Astro project contains examples of these comments.
  • Fix for collision boxes not being displayed in the right position after the previous update.
  • Fix on profiler screen total time.
  • Fix for cover images and images using HAM.
  • Fix for objects of type Shot, which may have failed in concrete cases.
(dr)

[News message: 31. May. 2025, 06:13] [Comments: 0]
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30.May.2025



Game engine: Sevgi Engine v0.177
Sevgi Engine is a new open source game engine for creating of powerful Amiga games using the C programming language (video) and based on the ScrollingTricks archive by Georg Steger (amiga-news.de reported). Now version 0.177 is available providing the following changes:
  • Re-implement all file copy routines used in new project creation
  • Add a toolbar button to compile projects directly from Sevgi Editor
  • Add a toolbar button to run projects directly from Sevgi Editor
  • Popup the Editor Settings window at first run
  • Fix labels in Sevgi Editor according to Amiga User Interface Style Guide
(dr)

[News message: 30. May. 2025, 08:55] [Comments: 0]
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30.May.2025



Universal PCI driver system: OpenPCI 40.3
After several beta versions, Thomas 'Thor' Richter released the first stable version of his universal PCI driver system "OpenPCI" at the end of March, which supports all known PCI solutions for the Amiga without recourse to the software of the respective manufacturer (amiga-news.de reported). The now released version 40.3 fixes a bug in the PCI preferences which caused the device list not to be searched correctly for suitable devices and thus could cause a crash. (dr)

[News message: 30. May. 2025, 08:38] [Comments: 0]
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30.May.2025
Marcus 'ALB42' Sackrow


YouTube client for all Amiga systems: Source code of AmiTube released
Marcus 'ALB42' Sackrow's AmiTube enables watching YouTube videos on an 68k Amiga. They are converted to Commodore's CDXL format and downloaded (amiga-news.de reported). The author has now published the source code of the tool under the CC0 licence on GitHub. The MUIClass library is required for compilation. (dr)

[News message: 30. May. 2025, 08:25] [Comments: 0]
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29.May.2025
Hackaday.com (Website)


MP3 decoder for AA3000 prototypes: DSP3210MPEG
Thanks to 'Wrangler', an MP3 decoder is now also available for the DSP on the AA3000/A3000+ models that never went into series production: DSP3210MPEG is an implementation of the mpeg.device that uses the DSP for decoding. According to the author, the software currently still has several known errors and limitations, but these may still change: For example, only MP3 files with a maximum bit rate of 96 Kbit/s are currently played. (cg)

[News message: 29. May. 2025, 23:55] [Comments: 0]
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29.May.2025



Print/PDF magazine: BrewOtaku, #6
The magazine 'BrewOtaku' presents and tests new games for old computers. The current issue contains 76 colour pages featuring news on around 120 games, including 10 Amiga titles. Additionally, there are reviews of the Amiga releases Sky Shapers (AGA), Yoomp! (OCS) and Wizonk! Magic Arena (OCS), and there is also a 'story' on the "Lotus Turbo Challenge" series.

A printed edition sent from Germany costs eight euros plus postage, while the digital edition (DRM-free PDF) costs 3.50 euros. The first five issues are all still available in printed form. (cg)

[News message: 29. May. 2025, 23:38] [Comments: 0]
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29.May.2025



Emulator: Mame106Minimix 1.4
Mame106Minimix is a port of the Multiple Arcade Machine Emulator to AmigaOS 3, which requires a very fast 68k computer - the author primarily has PiStorm cards in mind. Version 1.4 fixes bugs and contains optimisations and improvements to the user interface. (cg)

[News message: 29. May. 2025, 23:25] [Comments: 0]
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29.May.2025



WHDLoad frontend: iGame 2.5.2 for AmigaOS 3/4, MorphOS (update)
iGame is a MUI based frontend for launching WHDLoad titles. George 'walkero' Sokianos has again contributed some changes to the open source program:
  • Added: Added a file requester in the Properties window, which can be used to set a different WHDLoad slave file for an item. This is useful when a game/demo changed place on the hard disk. (#174)
  • Added: Based on the selected file by the new field, the tooltypes text is updated, enabled/disabled, based if the selected file is a WHDLoad slave one.
  • Changed: Moved the Properties window code to its own files
  • Changed: Added the "Open game folder" menu in the MorphOS version, that was missing
  • Changed: Disabled the gamepad usage on MorphOS because it was reported giving problems while playing a game
  • Fixed: Fixed starting WHDLoad games in MorphOS using WHDLoadopener (#253)
Update: (31.05.2025, 12:15, dr)

Version 2.5.2 fixes the execution of WhdLoad that broke on v2.5.1 for those that use an old icon library.

Download: iGame-v2.5.2-20250531.lha (455 Kb) (cg)

[News message: 29. May. 2025, 23:19] [Comments: 0]
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