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Archive 01/2025


31.Jan.2025



Image editor: PyDPainter 2.1.0 for Windows
The image editor PyDPainter (new video) is inspired by DPaint and according to its author Mark Riale an attempt to create a usable pixel art program in Python using PyGame that can handle low resolutions and limited colour palettes and which can be as easy to use as possible (amiga-news.de reported). Version 2.1.0, among others, implements animbrushes:
  • Faster animated GIF loading
  • Preserve palette when converting to fewer colors
  • Implement animbrushes
    • Load/Save IFF ANIM (ANBR) and GIF brushes
    • Grab Frames - grab animbrush from frames in an animation
    • Grab Grid - grab animbrush from a sprite sheet on a single screen
    • New Brush Grid requestor:
      • Number of cells and offset in X and Y
      • Flex grid in X and Y for non-uniform sprite sheets
      • Align brushes in X and Y for flex grid
      • Visual representation with draggable grid /ul>
      • Settings:
        • forward/backward/ping-pong/random
        • set duration (skip or duplicate animbrush frames)
        • set current frame
      • Add shift-F11 to not grab mouse
      • Improve Fill Type requestor:
        • Gradient fill direction was rendered backwards
        • Added new fill direction gadget
        • Ghost controls that don't make sense
      • Improve grid:
        • Add number spinners
        • Add "From Brush" button to Grid requestor to get grid size from the brush
        • Shift-G sets grid offset to cursor
        • Added ExclBrush pref so a brush grabbed while in grid mode is one less pixel in both X and Y directions
      • Added window shade gadget to draggable requestors: Stencil, Palette, and Brush Grid
      • Bug fixes:
        • fix stencil events falling through requestor
        • Fix recovery mode crashing sometimes
        • Fix stencil clipping for pictures larger than the screen
        • Fix stencil brush pick-up to be like Deluxe Paint III
        • Avoid lock-up on flood fill
        • fix [ and ] keys for AZERTY and add keyboard F12 debug
        (dr)

        [News message: 31. Jan. 2025, 06:15] [Comments: 0]
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31.Jan.2025



Sound editor: ProTrekkr 2.8.1 for AROS and MorphOS (update)
ProTrekkr is a tracker program that combines a software synthesizer with a traditional sample tracker. It can mainly be used to create electronic music (such as psytrance, trance, goa, hard acid, IDM, chip, techno, jungle, etc.) for small intros, demos or games. Version 2.8.1 has now been released for AROS (and other systems). Changes:
  • Channels LFO carriers are now properly reseted at playing start.
  • Channels LFO data can now be sent to the channel filter cutoff, volume and panning.
  • Added a channel LFO frequency scaler.
  • Added these effects:
    • 43: Set channel LFO frequency.
    • 44: Set channel LFO frequency scale ratio.
    • 45: Set channel LFO amount to send to the channel filter cutoff.
    • 46: Set channel LFO amount to send to the channel volume.
    • 47: Set channel LFO amount to send to the channel panning.
  • Fixed a very old NoiseTrekker bug where LFO values sent to the channels filter were lost because they were too big and clamped.
  • Fixed a nasty regression that occurred in 64 bit compiled versions.
Direct AROS download: ptk_v2.8.1_aros_x86.zip (13 MB)

Update: (02.02.2025, 18:46, dr)

Meanwhile 'BeWord' has ported it to MorphOS. (dr)

[News message: 31. Jan. 2025, 06:02] [Comments: 0]
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29.Jan.2025



Video: PiStorm68K - Dual 68000 CPU & PiStorm with Physical Switch Demo (update)
The PiStorm68k can accommodate any Raspberry Pi of the generations 3 and 4, and contains an integrated WLAN module and a real-time clock as well as a DIP64 slot to accommodate a 68000 processor. Using a simple switch, it is possible to switch between the emulated and the real CPU.

Ranko Rodic has now published a second video on his project at the title link, which will be made available open source. It shows the aforementioned switching between the two processor types. He has currently ordered the production of 100 PCBs of version 1.2 of the PiStorm68k.

Update: (08:08, 02.02.25, snx)
In the original version of this news item, it was erroneously stated that "any" Raspberry Pi could be used. However, only 64-bit models below generation 5 can be used, whose GPIO lines are controlled via an external chip for the first time, which enables a higher throughput but causes higher latencies. (snx)

[News message: 29. Jan. 2025, 09:16] [Comments: 0]
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29.Jan.2025



Do it yourself: Retro joystick USB adapter DualJoy
DualJoy is a firmware for the Rapsberry Pi Pico that turns it into a USB adapter for two D-Sub 9 joysticks, as they are used with the Amiga. (snx)

[News message: 29. Jan. 2025, 09:16] [Comments: 0]
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29.Jan.2025



Restoration report: The first perfect computer - Amiga 1000
At the title link, Celso Martinho describes in a longer report with many photos how he restored and upgraded a second-hand Amiga 1000. (snx)

[News message: 29. Jan. 2025, 09:16] [Comments: 0]
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29.Jan.2025
Facebook


Announcement: New issue of German print magazine Amiga Joker in October 2025
After the revivals of 2017 and 2019, another special issue of the German print magazine "Amiga Joker" is going to be published in October. They are still looking for letters to the editor, picture contributions for the gallery and a few articles. Interested parties can contact them by e-mail at joker@spieleschreiber.de. (snx)

[News message: 29. Jan. 2025, 09:15] [Comments: 0]
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28.Jan.2025



Jump'n'Run: Absolute Zero 1.1.1
In "Absolute Zero", a jump'n'run game created with RedPill, the player has to collect batteries for "climate reactors" in a frozen world (Video).

Version 1.1.1 has just been released. Since the initial version 1.0 in summer 2023, new particles have been added, performance has been improved, a loading image has been added and versions for 68000 and 68020 processors have been made available.

The game can be downloaded for a voluntary fee. (nba)

[News message: 28. Jan. 2025, 18:58] [Comments: 0]
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28.Jan.2025



Action game: "Operation Steel Rain" playable demo has been released
"Operation Steel Rain" is a new run'n'gun action game in development for AGA Amigas. Inspired by mecha-style games like "Assault Suits Valken" (SNES) or "Ranger-X" (Megadrive), the game brings platform shooter action to the Amiga screen.

The project, created with the Scorpion Engine, is still in its early stages of development, but the recently released demo already allows players to run, jump, fly and even destroy some enemies with a mech. The demo shows the first approaches to the planned gameplay mechanics, even though it is currently still quite simple, but still promising.

The demo version of ‘Operation Steel Rain’ is currently available for AGA Amigas as an ADF file and for the A500 Mini as an LhA archive. (nba)

[News message: 28. Jan. 2025, 18:45] [Comments: 0]
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28.Jan.2025
Games That Weren't


Amiga Games That Weren't: Darkland
"Darkland" was an advanced action role-playing game developed by New Deal Productions in the early 1990s. The game was intended for the Amiga, but never reached commercial release.

Thanks to the website "Games That Weren't", which specialises in unreleased games, new insights into the development of "Darkland" are now available. The website recently discovered extensive material, including screenshots, concept art and detailed information on the planned game mechanics. The project was heavily inspired by titles like "Shadow of the Beast" and promised a mix of combat, puzzles and exploration. According to "Games That Weren't", it is unclear whether a version of Darkland was released for the Atari ST.

Although the game was never released for the Amiga, the newly discovered materials provide a fascinating insight into what might have been. (nba)

[News message: 28. Jan. 2025, 18:29] [Comments: 0]
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28.Jan.2025
BitFellas


Demoparty: Lovebyte 2025 (15-16 February)
On the weekend of 15-16 February 2025, the virtual demoparty "Lovebyte" will take place on Discord and Twitch - an event dedicated entirely to so-called sizecoding, i.e. programming with as few bytes as possible. Under this year's motto "Blind Date", all competition entries will be presented anonymously so that the works can be experienced independently of their creators.

The event includes exciting intro competitions in size categories from 32 bytes to 1024 bytes, as well as other competitions such as Tiny Executable Graphics, Bytebeat Music and Wild Showcase. In addition, seminars, a Bytejam, DJ sets and intro shows are offered. The party is open to all interested people and for all platforms, including Amiga. (nba)

[News message: 28. Jan. 2025, 18:13] [Comments: 0]
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28.Jan.2025
Seiya (ANF)


PDF magazine: REV'n'GE 166 (Italian/English)
Besides the Italian original issue, the PDF magazine REV'n'GE ("Retro Emulator Vision and Game") is also available in English. The magazine's reviews compare, if available, the different ports of classic games to the various platforms of their time. Furthermore a focus is on rather unknown retro games.

The latest issue 166 contains numerous game reviews for other retro systems as well as a review of the Polish Amiga game "Cyber Kick". (nba)

[News message: 28. Jan. 2025, 18:02] [Comments: 0]
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28.Jan.2025



Video: Interview with "Ports of Call" developer Rolf-Dieter Klein
Rolf-Dieter Klein set new benchmarks for manager simulations with "Ports of Call", developed by him and Martin Ulrich and released in 1987 under the Aegis label. In the YouTube video interview with Magisthans Spielekiste, Klein provides insights into the development of this ship management game, the challenges faced during development and the compromises made during the creation process.

Of particular interest are the concept art images, which have not been shown before and are being exclusively presented in the video. The video also offers a glimpse of possible new versions of the game.

The interview is held in German, but subtitled in English, making it accessible to an international audience. (nba)

[News message: 28. Jan. 2025, 17:52] [Comments: 0]
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