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Archive 03/2007


30.Mar.2007
Christian Rosentreter (ANF)


WHDLoad: Graphical interface iGame 1.1
iGame is an MUI-based interface for starting and managing WHDLoad games. The new version contains several bug fixes. (cg) (Translation: dr)

[News message: 30. Mar. 2007, 15:25] [Comments: 0]
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30.Mar.2007
Christian Rosentreter (ANF)


Emulator: E-UAE 0.8.29 WIP4
Richard Drummond has published a new beta version of his UAE-version E-UAE. Several bugs have been fixed and an experimental OpenGL-renderer added which accelerates the program under Mac OS X. You can find a complete list of all changes here.

Under the title link ports of E-UAE are available for AmigaOS 3/4 as well as Mac OS X and diverse Linux versions. Fabian Coeurjoly made available a MorphOS-version. (cg) (Translation: dr)

[News message: 30. Mar. 2007, 15:22] [Comments: 0]
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30.Mar.2007
Christian Rosentreter (ANF)


MorphOS: Arcade-Emulator MAME 0.113
Fabien Coeurjoly has published an update of the Multi Arcade Machine Emulator which emulates several arcade-machines. Because the MAME-Core has changed a great deal since the last MorphOS-version the MorphOS-port was done nearly completely new and has now an improved graphical user-interface and a lower sound latency. Besides this the video routines were optimated and the "Aspect ratio" is kept better.

Direct download: mame-0.113.lha (18,3 MB) (cg) (Translation: dr)

[News message: 30. Mar. 2007, 15:12] [Comments: 0]
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29.Mar.2007
amigafuture.de (Webseite)


Coldfire turbocard: Status-update for Coldfusion
In a thread at amiga.org Oliver "Oli_hd" Hannaford-Day gave a statement to the status of his Coldfusion project. The goal is to develop a Coldfire based turbocard for Amiga computers.

The developer told that he keep on working at the project but he does not believe in finishing it. There would be too many problems (connecting the turbocard via the Amiga-bus) therefore the connection with the PCI-bus currently would be the only practicable solution - but which has different problems.

Currently Hannaford-Day spends his time for other, smaller projects. He will not stop his Coldfire-project because he has invested too many resources but he also recommends all interested users to "look for different solutions". (cg) (Translation: dr)

[News message: 29. Mar. 2007, 17:09] [Comments: 0]
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29.Mar.2007
(ANF)


Commodore CDTV Information Center again online
After a longer break Oliver Hannaford-Day's "Commodore CDTV Information Center" (cdtv.org.uk) is again online. (cg) (Translation: tz)

[News message: 29. Mar. 2007, 16:32] [Comments: 0]
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29.Mar.2007
Darren Eveland (ANF)


Remote Desktop Client 2007-1 for AmigaOS 3 and MorphOS
The Remote Desktop Protocol (RDP) allows network based access to programs which are running at a windows terminal server. Now the latest version of the relevant amiga client is available for AmigaOS 3 and MorphOs.

Contributors are getting the update through contacting Darren Eveland (darrenhd at gmail.com). For all users who want to test the Remote Desktop first, an older version is available for download.

Features of the free (older) version of the Remote Desktop Client:
  • Connect to NT/2000 Server/2003 Server/XP Pro
  • Window or Full Screen
  • Audio re-direction
  • Clipboard support
  • Full Featured GUI
  • Connect to Multiple remote machines
  • 16-bit Colour Support
  • Faster than VNC!

The actual version 2007-1 which can be received after a donation to the project leader offers the following additional advantages:
  • Windows Vista connectivity
  • Automatic Stack checking
  • Persistant Cache (upto 20 mb)
  • Connection Bar
  • Mouse Adjustments
  • Performance Increases
  • Many bug fixes
(cg) (Translation: tz)

[News message: 29. Mar. 2007, 16:29] [Comments: 0]
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27.Mar.2007
David Brunet / Gunnar von Boehn (ANF)


Graphician needed for Amiga game project
David Brunet writes: Gunnar von Boehn is looking for one or more GFX artists to create new Amiga 2D games. The games will be in the spirit of great Amiga titles and will be based on the Arcade Construction Kit (ACK) project which started last year.

As the game is based on the ACK engine, it will run on all faster Amiga platforms. This includes AmigaOS 4, MorphOS, AROS and fast AmigaOS 3.x systems like UAE/WinUAE and PowerPC or Coldfire equipped classic Amigas. In addition to this, the game would be able to run on other platforms such as Linux, Windows and Mac OS.

There are 2 game genres possible:

Genre 1:
Classical shoot'em up like "Menace" or "Hybris".
Typical ideas are space shooter, plane, submarine or Rambo style.

Genre 2:
Classical beat'em up in the spirit of "IK+", "Karateka", "Streetfighter", "Samurai Showdown" or "Sword of Sodan".
Basicly everything is possible ranging form Karate, Samurai, Knights, Monsters, Super Heroes, to catfighting Bikini Babes.

The exact look and feel is fully up to taste and abilities of the GFX artist.

A nice option is to start with simple one2one Karate type games. For such a IK+ type game we would only need one background image and one set of sprites. It could later be enhanced with extra story line, extra backgrounds and extra characters.

The GFX artist needs to be able to create all the images for his game. This includes the title screen, the backgrounds and the sprites. The game engine supports all types of resolutions and color models. The game engine imposes nearly no limits on us (i.e. size and number of sprites is nearly unlimited). The targeted resolution is 640x480 in True Color. But other resolutions are possible if wanted.

With a fast GFX artist, it could be possible to create such a game in less than a month.

There is a nice bonus as well. Genesi offered to sponsor this project by donating a free Efika to every GFX artist who helps to create a game for Amiga/MorphOS.

Interested persons can contact us at: Gunnar AT greyhound-data DOT com (snx)

[News message: 27. Mar. 2007, 21:33] [Comments: 0]
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27.Mar.2007



WHDLoad: Graphical interface iGame 1.0
iGame is an MUI-based interface to easily start and manage WHDLoad games. You can set categories and filter them. Additionally previews can be shown. (snx) (Translation: dr)

[News message: 27. Mar. 2007, 21:10] [Comments: 0]
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27.Mar.2007
Chris Hodges (ANF)


USB stack: Poseidon 3.6
Press release:  The just completed new version V3.6 of Poseidon is now available. It includes several enhancements, fixes and supports more mass storage devices, ethernet adapters and the infamous USB Rocket Launcher.

Download it here or use Trident's built-in online update facility.

News in V3.6
  • Mass storage class overhaul. Now supports bigger physical block sizes for automounting of RDB partitions, FAT/NTFS and also CD/DVD drives, also adding a lot of emulation, workaround and new compatibility fixes (also fixes the multi LUN problem reported here multiple times).
  • Several fixes and changes regarding USB 2.0 support.
  • Reworked Prefs Handling, enhanced Trident.
  • Changes, fixes and enhancements in the main library.
  • New class supporting ethernet adapters using ASIX Chipsets.
  • New shell tool for the use of USB Rocket Launchers (no this is no April's fool joke).
  • This release also contains a workaround to the deficiency in Elbox' spider.device that can be activated with the "Compatibility hack" option in Trident.

I really spent a lot of time and effort on this release, polishing a lot of the internals at various places. Mass storage should now work better than ever. The new Asix Ethernet class makes it possible to benefit of 100MBit adapters on USB 2.0 -- as long as the USB board doesn't drain the CPU too much (which unfortunately, is the case with the Spider). But there are things to come.

It should be performing very well on the classic Amigas now. I be will spending the next weeks in making the experience for MorphOS at least equally nice.

Enjoy -- Chris Hodges (cg) (Translation: cg)

[News message: 27. Mar. 2007, 00:51] [Comments: 1 - 09. Jul. 2007, 17:41]
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