27.Mär.1999
|
Logowettbewerb bei amiga-news.de
Hier stelle ich Euch die bis jetzt eingesandten Logos und Banner vor.
Inzwischen haben mir mehrere Leute erklärt, daß der Einsendeschluß
viel zu kurzfristig sei, aus diesem Grund habe ich ihn bis zum 30.04.1999
verlängert. Ich hoffe, daß bis dahin noch viele schöne Logos
hier eintreffen :-). Vielleicht auch welche mit Boingball?
Weiterlesen ...
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27.Mär.1999
the·newt
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Neuer Artikel von the·newt: What3D?
Neuer Artikel von the·newt: What3D?
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27.Mär.1999
Stuart Walker per eMail
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IRC-Meeting zu Space Station 3000
Am 28.03.1999 findet um 20:00 h GMT auf ARCNet (uk3.arcnet.vapor.com)
ein ICR-Meeting zum Thema Space Station
3000 statt. Der Kanal wird #redwall heißen. Stuart Walker und
andere Leute von Digital Images werden Ihnen Rede und Antwort stehen.
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27.Mär.1999
Amiga.org
|
Trogladite Software Umfrage
Wählen Sie Ihre bevorzugte Amiga-Firma. Die Resultate der letzten Umfrage können
Sie hier lesen.
Dabei wurde Napalm als bestes Spiel und DirOpus Magellan II als beste Software gewählt.
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27.Mär.1999
SEAL
|
SEAL-Interview mit Andrew Korn (von CU-Amiga)
SEAL hat ein Interview mit Andrew Korn (von CU-Amiga) geführt.
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27.Mär.1999
Amiga RC5 Team Effort
|
Team-Statistik funktioniert wieder
Die Team-Statistik des Amiga RC5 Team Effort funktioniert wieder.
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27.Mär.1999
Aminet [New Uploads]
|
PowerView PPC nun mit CGX-Support 0.4 Beta
PowerView.lha
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27.Mär.1999
AmiSITE
|
Wolfenstein3D Version 0.15
Wolfenstein3D Version 0.15.
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27.Mär.1999
AmiSITE
|
Helfen Sie, RexxPlus zum "open source" zu machen
Mit dieser eMail von Donald Dalley
wird nach Usern gesucht, die bereit sind, einen kleinen Betrag zu spenden, damit
ICOA (Amigas offizielle Entwickler Organisation)
dem Autor von RexxPlus die Rechte abkaufen kann. Es werden insgesamt 1500 US-Dollar benötigt.
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27.Mär.1999
Amiga Extreme
|
Interview von Amiga Extreme mit dem Lambda-Team
Amiga Extreme hat das Team des Weltraumspiels Lambda interviewt.
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27.Mär.1999
Amiga Radio News
|
Neue Amiga Radio News
Wieder können Sie sich die neuesten Nachrichten per Audiofile anhören.
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27.Mär.1999
Amiga.org
|
UGN hat neuen Vertreter für Asien
Henry Chung ist der neue Vertreter für Asien.
Hier finden
Sie eine Liste aller internationalen UGN-Vertreter.
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27.Mär.1999
Amiga Flame
|
Amiga Flame News
Amiga Musik - Immortal
Amiga Musik - Q-Lab
Änderungen bei The Holy Trinity
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27.Mär.1999
Amiga.org
|
Amiga Survivor Magazin kommt wieder
Nach einigen Monaten Unterbrechung ist das Amiga Survivor Magazin wieder da.
Die erste Online-Ausgabe
steht bereit.
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27.Mär.1999
Andreas Kleinert per eMail
|
Amiga/REBOL
Andreas schreibt:
Im Dr. Dobb's Journal 2/99 (Februar 99) habe ich einen interessanten
Artikel von Michael Swaine unter dem Titel "I Join the Rebol
Alliance" gefunden (S. 107ff).
Neben einem allgemein recht positiven Bericht über Carl Sassenraths
REBOL-Skriptsprache findet sich auch eine recht lange Passage ueber
den Amiga. Hier Auszüege:
"Amiga is definitely not dead. [...]
The Amiga Empire Strikes Back
One of the platforms Rebol runs on is, not surprisingly, the
Amiga. The Amiga computer is not even a little bit dead. One
estimate of the installed base of Amiga users is 100.000.
Amiga is still popular in Hollywood, for example, it was
used in the production of the movies Jurassic Parc and
Titanic, and it's used on Babylon V to animate all external
views of the space ships. It's still popular among scientists
and engineers; an evolving network of Amigas has been in
use by NASA since 1987, and is likely to continue in use there
for several years. There's a steady stream of new or updated
software coming out for the platform [...]
The Amiga 1000, as you may or may not recall, was introduced
in 1985 [...]. The first Amiga OS featured preemptive multitasking,
32 bit structure, and a color GUI. [...]
Last November it was announced that QNX would provide the real-time
kernel for the next version of the Amiga OS. [...] And although
the new Amiga will be a radical redesign, it will probably run
existing [...] applications. [...]"
Interessant ist, daß somit ein entsprechender Artikel in einem
der renommiertesten Programmier-Fachmagazine auftaucht.
Ein weiterer Artikel über REBOL - in dem der Amiga immerhin als
Zielplattform genannt wird, und darauf hingewiesen wird, daß
Carl Sassenrath der "Vater des AmigaOS" sei - findet sich im
deutschsprachigen Magazin "iX" 4/99 (S. 74ff). Es handelt sich
ebenfalls um ein renommiertes Fachmagazin (Schwesterzeitschrift
der c't) und Thomas Herchenroeder schliesst, nach etwas Detail-
kritik, mit dem positiven Fazit "Mit seiner klaren und einfachen
Syntax und einigen seiner hoeheren Sprachkonzepte kann Rebol trotz
allem Gefallen finden [...]".
Auch die c't und andere Magazine berichteten bereits ueber REBOL
- allerdings nicht unbedingt immer mit den entsprechenden Bezügen
und Verweisen auf Amiga, AmigaOS und AmigaNG.
Links:
[1] http://www.rebol.com [ REBOL ]
[2] http://www.heise.de [ iX ]
[3] Michael Swaine [ DDJ ]
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27.Mär.1999
Olaf Köbnik per eMail
|
Amiga Arena News
Im Monat April gibt es die Programme Easys und Greatkartei zum Sonderpreis
in der AmigaArena! Das Gewinnspiel läuft weiter. Zu gewinnen gibt es Keyfiles
für das Weltraum Spiel Imperium Terranum II! Weitere Infos dazu in der Amiga Arena.
(ps)
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27.Mär.1999
joeCARD
|
JoeCard G3 goes Amiga!
Da bin ich mal 24 Std. nicht online, weil ich auf einer Modenschau gemodelt
habe, und schon verpasse ich die heißeste News :-)
Lesen Sie den kompletten Artikel
über AmiJOE, die dritte G3-Karte von Met@box (ehemals Pios). AmiJOE wird die erste
ausschließlich auf dem PowerPC beruhende Prozessorlösung für die
Amiga-Plattform sein. Die bekannte G3-Prozessorarchitektur wird den Amiga erstmals
in die Lage versetzen, die Leistung vieler gängiger PC-Systeme zu übertreffen.
Das Entwicklerteam der met@box AG hat sich entschlossen, die AmiJOE nicht nur den
Besitzern der High-End-Amiga's A 2000 /A 3000/ A 4000 zur Verfügung zu stellen.
Auch die vielen Amiga-Fans, die ihrem A 1200 treu geblieben sind, finden nun eine
Chance zum Aufstieg in die G3- Klasse.
Einige grundlegende Spezifikationen der AmiJOE sind: PowerPC750 (Lonestar) G3 Processor,
333 bzw. 400 MHz, 1.024Kbyte Backside Cache, 66 MHz Local Bus Speed (A 1200),
100 MHz Local Bus Speed (A 2000/ A 3000/ A 4000), UniversalSerial Bus (USB),
RealtimeClock (RTC) (A 1200), PCI compatible Connector für zukünftige Erweiterungen
(A 2000/ A3000/ A 4000), Sockel für SDRAM Module und FlashROM für einfaches
Software Upgrade.
Als empfohlenen Verkaufspreis für eine AmiJOE 333 Mhz (A 1200) nennt
met@box 599 EUR, während die AmiJOE 400 Mhz (für A 2000/ A 3000/ A 4000)
zum Preis von 899 EUR angeboten wird. Alle Preise verstehen sich, sofern
vorgeschrieben, zuzüglich gesetzlicher Mehrwertsteuer.
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26.Mär.1999
Heise Newsticker
|
Aktion "Stimm gegen Spam" läuft weiter
Die Frist zur Unterzeichnung der
Petition "Stimm gegen Spam!"
endet nicht, wie zunächst vorgesehen, am Mittwoch, 24. März, sondern
läuft zunächst weiter. Während bisher erwartet wurde, daß der
Wirtschaftsausschuß des Europäischen Parlaments bereits am 29. März
eine Vorentscheidung über künftige gesetzliche Regelungen zum Versand von
Email-Werbung treffen würde, hat der Rücktritt der EU-Kommission einen
Aufschub von noch unbestimmter Dauer bewirkt.
Die Initiatoren der ersten europaweiten Online-Petition im Internet, politik-digital
und c't, erneuern deshalb ihren Aufruf zur Teilnahme an der Aktion, die sich gegen
eine gesetzliche Freigabe unerwünschter Email-Werbesendungen wendet. Bisher haben
knapp 20.000 Bürger aus allen EU-Ländern die Petition digital unterzeichnet,
die weitaus meisten aus Deutschland und Österreich
(siehe Unterzeichnerliste).
In diesen Ländern hatte auch die Tagespresse über die Petition berichtet.
Dagegen verbreitet sich der Aufruf in anderen europäischen Ländern, in
denen es bisher nur ein sehr schwaches oder gar kein Presseecho gab, nur sehr langsam,
zumal die Initiatoren dazu aufgerufen haben, im Sinne der Aktion die Verbreitung in
Internet-Newsgroups zu unterlassen.
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26.Mär.1999
Aminet [New Uploads]
|
Neues im Aminet
STFax3038Upd.lha Update von 3.0 auf 3.8
STFax38Upd.lha Update von 3.7 auf 3.8
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26.Mär.1999
Czech Amiga News
|
TVPaint Manuals als Textdateien von Kimme Utsi
TVPStart.txt
TVPUserGuide.txt
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26.Mär.1999
Amiga.org
|
Corel wird AmigaNG supporten
Leider noch nicht bestätigt, aber Gerüchten zufolge wird Corel (bekannt
durch WordPerfect und andere gute Programme) AmigaNG supporten.
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26.Mär.1999
Amiga Nutta
|
Spiele News von Amiga Nutta
Review von Napalm
Preisausschreiben: Gewinnen Sie Napalm
FUBAR braucht Hilfe von 2D und 3D-Artisten
Tales From Haeven - endgültige Demo fertig
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26.Mär.1999
Michael David per eMail
|
Zukunft von BattleDuel
Die Autoren von BattleDuel haben beschlossen, das Projekt "BattleDuel" und
dessen Weiterentwicklung in die Hände interessierter Amiga-User abzugeben.
Die Auswahl der User für das neue BattleDuel-Entwicklungsteam trifft das alte
Team. Bewerbungen sollten per e-mail an die Autoren
battleduel@gmx.net geschickt werden.
Mehr Informationen zum Weiterentwicklungskonzept finden Sie auf der komplett
überarbeiteten BattleDuel-Website unter
http://mysp.com/p/battleduel/index.html.
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25.Mär.1999
AWD [News]
|
Midwest Amiga Exposition wird dieses Jahr nicht stattfinden
AmiCon MAE hat sich entschieden, dieses Jahr keine Midwest Amiga Exposition Show
auszurichten, da sie im Gegensatz zu den Vorjahren, wo viele andere Shows nicht
stattfanden, nun keinen Bedarf mehr sehen.
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25.Mär.1999
Czech Amiga News
|
Czech Amiga News kurz vor dem 100.000sten Besucher
Die erfolgreiche tschechische Amiga News Website wartet auf den 100.000sten Besucher.
Er wird ein Geschenk erhalten, wenn er ein Screengrab einsendet, aus dem hervorgeht,
daß er der 100.000ste Besucher ist, außerdem muß die Adresse angegeben
werden und ein Foto geschickt werden.
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25.Mär.1999
Haage & Partner
|
Warp3D für Permedia
Endlich liegt die lange erwartete Version von Warp3D für den Permedia-Chip der
CVision/BVisionPPC-Grafikkarten vor. Einzelheiten finden Sie hier.
Download unter: ftp://ftp.haage-partner.com/3DWorld/Warp3D/.
(ps)
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25.Mär.1999
C.S. Bridge Deady per eMail
|
KOSH summary Nr. 12
KOSH [Kommunity Orientated Software Hardware]
Weekly Summary
Week Commencing: 13th March 1999
Number: 012
Mailing List: kosh-general
In the mailing list this week, the following items were discussed. Please do
not email the scribe regarding any of these topics, it is not his job to answer
these questions but merely to report the topics of conversation. If you have
any queries about this summary, please email ben@kosh.net, stating the Summary
Number, and Mailing List Name, and he will try to answer your queries.
a)
Subject: Alternative filesystem mechanics
Summary of debate: Part of the feature set for the filesystem "SFS" is that it
supports a "run-time defragmenter" that defragments the
drive when the user isn't accessing it. Still in development
but take a look at the following if interested:
http://www.xs4all.nl/~hjohn/SFS/features.htm
There is a similar tool under development for PFS2
b)
Subject: File locations
Summary of debate: If the end user wants to be able to keep their files in
locations not originally designed for, eg: applications in
the applications area then they should be able to do so.
c)
Subject: Sets
Summary of debate: A collection of files/objects could be termed a set. Sets
can contain subsets. Two sets can also contain common
objects without one being a subset of another. Folders and
drawers as terms lack this ability of multiplicity.
Soft sets would contain only references to objects. Hard
sets would contain the objects themselves.
d)
Subject: Moving around a GUI
Summary of debate: At the moment most GUI's are designed so that you move
around them vertically and then horizontally (or vice
versa). As a result moving windows, text, pictures etc. in a
fluid and accurate diagonal manner can be haphazard at best.
For example: resizing windows in 2 plains at once is OK, but
after that you are left with a vertical and a horizontal
scroll bar and nothing that combines both (except the new
track wheel mice - but these have their problems).
Therefore it would be nice if KOSH could have diagonal
movement built in as standard in an intuitive way.
e)
Subject: New keys on keyboards
Summary of debate: It would be nice if KOSHkeyboards had cut, copy and paste
keys in intuitive positions. However you should be able to
define your own clipboard keys so adding these three may not
be necessary. If we did add these keys they would need to be
placed in the main area of the keyboard and not off to one
side (eg: near the keypad) as accessing them becomes slower.
f)
Subject: Abstraction and Backing up data
Summary of debate: Scribe's note: this is a subject that I have summarised in
depth as it is central to a number of concerns that people
have expressed about the object sea.
KOSH will fully abstract physical and logical devices in a
comprehensive and easy-to-live-with manner. Therefore it
will be possible to locate all animations, text objects,
application objects, etc individually (eg: .jpg) or by
group (eg: all picture types etc) that are present on the
system irrespective of where they are located.
There is no relationship between the layout of the
filesystem as presented to the user and the physical
location of the files on a disk.
However there should still be a way to find all data
relating to a particular object or objects. This could be
one of the many entries in the object "database". Therefore
an option to display the system as per the conventional
currently used directory tree system should also be included
as this could be of use when wanting to do things like data
backups.
However the user should not need to see this. The backup
tool perhaps does but it can present the information to you
in whatever way you like.
Backup tools would probably take a frozen object and
compress it (if not already) and store it on the chosen
backup media, and note the pertinent information in some
index object it maintains of the backup.
Backup tools don't need to work directly with the storage
system on the drive, just with the objects themselves. It is
unlikely that people would often want to perform a
block-by-block backup of their files.
With an object sea, you throw your work into the sea. To
enable you to find it again, it has one or several strings
attached to it. When you need it you can just pull in the
right string until your creation comes up to the surface. A
natural worry that this creates is that the descriptive
strings could get broken and objects could therefore be
theoretically lost in the sea.
Therefore objects in the object sea will not float in an
arbitrary way. The objects will be ordered, even if they can
have links all over the place.
When sending an object to another KOSH machine the class
object and associated binding would be understood. however
when passing this same object (eg: a JPEG file) to a Linux
or Windows machine, they don't know KOSH object structures or
class bindings. Further, "JPEG" has a fairly precise
definition as a byte-stream. When sending this out to other
systems, just that JPEG stream would be wanted. Likewise
when importing: a JPEG (again as an example) from another
system should be inserted into a JPEG object.
Having the ability to add compression, cryptification or other
services to the objectsystem is a very good idea.
g)
Subject: Java Serialization
Summary of debate: See: http://www.javasoft.com - In Java there is something
called serialization which provides an easy way to implement
loads and saves of data in an ArrayList (from the Java API).
This could be the same with the Object Sea except that load
and save are replaced with freeze/unfreeze.
h)
Subject: Engineering Jobs at Amiga (in San Jose)
Summary of debate: See: http://www.amiga.de or the post forwarded to the ML by
Paul May dated 13/03/99, title as per the above subject
for information about positions with Amiga.
i)
Subject: Status of AROS
Summary of debate: Paul May has also forwarded a statement on AROS and where it
is currently at to the ML, dated 13/03/99, title: [TA] AROS
Statement (fwd).
j)
Subject: Icons (continued)
Summary of debate: Do we want fixed size icons which must occupy a specific
square or do we go for the Amiga approach which is more
flexible but potentially untidier and harder to handle?
k)
Subject: Force feedback input devices
Summary of debate: The idea to have force feedback devices such as a mouse was
suggested. This could (for example) let the user feel
scrollbars as channels, resizing windows as pulling elastic
and selecting icons becoming heavier the more you picked up.
l)
Subject: Mouse-Responsive Speech in a GUI
Summary of debate: As the mouse (or other control device) moves around the
desktop a voice could quietly tell the user the name
associated with each icon that is passed over, or some other
sound, word, or phrase specific to it. This then provides
aural confirmation of selection for those who may benefit
from such a feature. The same type of aural presentation
could equally as an option be implemented for menus and
controls within an application. The same applies to context
menus in web browsers.
m)
Subject: Heat dissipation in KOSHboxes (continuing "Waterproofing KOSH")
Summary of debate: Two links recommended regarding cooling chips are:
http://www.kryotech.com/ and
http://www.totalpc.net/hardware/renegade/
Kryotech manufactures cooling cases for PCs that use a
refrigerating base that runs through a heatsink that you can
then affix to your CPU in place of a standard heatsink.
The best solution to overheating would be to use low power
components and some sensible power management system that
can power down unused parts of the system.
As for radio interference as previously mentioned, the way
to solve this is with shielding which converts radiation
back into heat which can then be dissipated via some inbuilt
system.
The orientation of cards to allow for unfanned convective
currents to be optimised could be important. Orientating
cards on a vertical plane would not hinder heat
dissipation.
We must ensure that any KOSHbox that is produced can compete
in the general marketplace and therefore special cases and
heat dissipation units may increase the cost and reduce
sales potential when put next to an average PC. Therefore
apart from passive design points (eg: orientating cards
vertically) there may be little we can do initially to
improve designs.
n)
Subject: Virtual memory in newer NetBSD systems
Summary of debate: See: http://www.ccrc.wustl.edu/pub/chuck/tech/uvm/ for some
technical documents on the above.
o)
Subject: Compiling for the Object Sea
Summary of debate: How far would existing compilers need to be rewritten to
take account of the new object system when taking into
account the fact that programs tend to save data as
separate files?
A set of functions in the OO filesystem would allow existing
applications to be directed to use the new system and not
rely on traditional methods of saving. A method would be
needed to map the old style files onto the OO filespace.
It was stated that this would have nothing to do with
compilers as most languages have I/O as some kind of library
routine. Allowing for some functions being rewritten there
should be no problem.
p)
Subject: RAM disks
Summary of debate: Implementing a RAM: disk aka Amiga-style but designed to
work with virtual memory so that the data would be held on
disk but not placed in memory. This could be a better way to
handle things than temporary files in Windows.
Perhaps if everything is conceptually in RAM (including
contents of physical disks). Some systems use this and it
would building an OO system with persistent objects.
There could actually be a (small?) application which does
about the same thing as a RAM: disk.
q)
Subject: Task masking
Summary of debate: Could we set up a system where, via a quick option, certain
running tasks are suspended and hidden according to user
settings and (optionally) another one that's been frozen in
the background gets re-activated and set as the current
running application?
Hotkeys could accommodate this.
r)
Subject: Use of computers by those with disabilities
Summary of debate: See:
http://www.newsunlimited.co.uk/The_Paper/Weekly/Story/0,3605,30692,00.html
which is relevant to the above subject particularly as KOSH
aims to enable accessibility for all.
s)
Subject: Speed and thousands of files
Summary of debate: In a traditional filesystem organising several thousand
files into several directories with several subdirectories
allows for a relatively fast search and locate for an
individual file. With the Object Sea references to objects
will similarly allow fast access - most likely faster
if a directory class optimised for large numbers of files
was created.
t)
Subject: Printing of objects
Summary of debate: Objects could be made to include the details to be able to
print themselves if text (or show themselves if pictures -
or both if either etc). This would remove concerns about
having the correct viewer/whatever to be able to use the
object. Could Amiga-style datatypes be used for this?
u)
Subject: Computer knit-wear
Summary of debate: See: http://wearables.stanford.edu/ for (what one scribe-e
describes as) a "combined pocket computer and hand warmer".
v)
Subject: Userinterface Working Group
Summary of debate: Timo Suoranta wants to work on user interfaces. For this he
would like a mailing list and a working group set up. Timo
details that this would be started by making one version of
the user interface with a limited C++ object model. Then when
the KOSH object model is available this can be rewritten or
translated. The first version would run on top of X.
Timo will look at some existing user interfaces which have
free source code and see if this can be utilised. See:
http://www.fsai.fh-trier.de/~schmitzj/Xclasses/ which could
be relevant.
It turns out that Xclasses had some building trouble, but
another promising toolkit could be: http://fltk.easysw.com
which Timo built on his NetBSD system.
w)
Subject: Disadvantages of the Windows interface (again)
Summary of debate: Greg says the URL quoted last time should have been:
http://www.iarchitect.com/msoft.htm - that little "l" makes
all the difference:)
(ps)
[Meldung: 25. Mär. 1999, 08:00] [Kommentare: 0]
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