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Platform game: Test version of "Dr. Dangerous" (19. Jul. 2024)
Inspired by the Amiga classic Rick Dangerous, hoogames has released a playable test version of "Dr Dangerous", which was created with the Scorpion Engine and offers eight playable levels (YouTube video). It is the first project for the Amiga platform a...

Game Construction Kit: Scorpion Engine 2024.1 (19. Jul. 2024)
The "Scorpion Engine" by Erik 'earok' Hogan enables the development of games. The engine itself is not open source, but all included demos and demo games are. The editor itself runs on Windows. Graphics are imported as PNG files, for level creation the ed...

Preview video: Scorpion Engine port of "Street Fighter 1" (27. Jun. 2024)
In what is probably the last preview video, Mohammed Malik shows the current status of his new conversion of the well-known beat'm up "Street Fighter 1" for the Amiga, created with the help of the Scorpion Engine (amiga-news.de reported)....

Video: Scorpion Engine game of a user (03. Jun. 2024)
We recently reported on various ways of familiarising yourself with the Scorpion Engine game construction kit using tutorials. Now the user 'M1CK' has published a short video that shows how someone like him, who has no programming experience, can use it t...

Preview video: Scorpion Engine port of "Street Fighter 1" (09. May. 2024)
Mohammed Malik is in the process of using the Scorpion Engine to port the well-known beat'm up "Street Fighter 1" for the Amiga in a new and better way compared to the existing version. The target platform is an Amiga 500 with 512 Kb RAM. The author start...

Video tutorial: First steps in game porting with the Scorpion Engine (02. Apr. 2024)
In addition to existing video tutorials on using the Scorpion Engine, its developer Erik 'earok' Hogan shows in a short video how to proceed when porting an existing game....

Platformer: Jump'n Bump (beta version) (16. Feb. 2024)
Erik 'earok' Hogan has released a first beta version of his port of the game Jump'n Bump using his Scorpion Engine, which essentially contains the core functions of the original game, but has not yet been extensively tested, so there may still be a few bu...

Platformer: Playable demo of "Silhouette Threat" for AGA Amigas (14. Feb. 2024)
Three weeks ago, we introduced the platformer "Silhouette Threat", which 'psquaredish' is developing together with his daughter for AGA computers with the Scorpion Engine. Now he has released a playable demo version of the first level (YouTube video)....

Preview video: "Trojan" for AGA-Amigas (25. Jan. 2024)
During our advent calendar campaign, especially in the article about Erik 'earok' Hogan, we already reported on a first preview video by 'Retro Passion' about his realisation of the game Trojan for AGA-Amigas with the game construction kit "Scorpion Engin...

Preview video: Platform game "Silhouette Threat" for AGA-Amigas (23. Jan. 2024)
A girl falls into a mysterious world armed with only her raincoat and umbrella while enduring constant attacks by strange, silhouetted creatures. The only way to return to her world is by collecting pieces to eventually assemble the raindrop portal... ...

Multiplayer arcade game: "WiZONK!" v0.1 (19. Jan. 2024)
On the occasion of this weekend's Amiga Ireland 2024, Michael 'Mixel' Dawes is making available a first playable version of his multiplayer arcade game "WiZONK!", which he is developing with the game construction kit "Scorpion Engine". In...

Game Construction Kit: Video tutorials for the Scorpion Engine (15. Jan. 2024)
The Scorpion Engine is not only intended for developers, but - as Erik 'earok' Hogan, author of the Game Construction Kit, emphasises - for anyone who wants to create a game for the Amiga. With the Scorpion Engine, he is trying to realise a project that s...

Flappy Bird clone: Amiga Flappy Ace v1.02 (update) (11. Jan. 2024)
After Amiga conversions of the game Flappy Bird using RedPill (Happy Bat), the Scorpion Engine (Flighty Fox) and AmiBlitz3 (Börd), Jose has now written "Amiga Flappy Ace" using the Amiga C Engine (ACE), which should also run quickly on an A500. The game s...

Game Construction Kit: Scorpion Engine 2023.5 (09. Jan. 2024)
The "Scorpion Engine" (video of development of vertical scroll demos) by Erik 'earok' Hogan enables the development of games. The engine itself is not open source, but all included demos and demo games are. The editor itself runs on Windows. Graphics are ...

Christmas game: Merry Xmas (beta version 0.2) (25. Dec. 2023)
Scorpion Engine developer Erik 'earok' Hogan has released a first beta version of a fast-paced puzzle platformer game that he created almost entirely in a 16-hour period on Christmas Eve 2023. The graphics are from the Holiday Expansion Set....

Preview video: Shadow Dancer, demo version available (07. Dec. 2023)
Mohammed Malik is about to implement one of his favourite games on the Amiga with the Scorpion Engine: Sega's Shadow Dancer (amiga-news.de reported). He has now published another preview video as well as a demo version....

Game Construction Kit: Scorpion Engine 2023.4 (27. Nov. 2023)
The "Scorpion Engine" (video of development of vertical scroll demos) by Erik 'earok' Hogan enables the development of games. The engine itself is not open source, but all included demos and demo games are. The editor itself runs on Windows. Graphics are ...

Preview video: Shadow Dancer (22. Nov. 2023)
Mohammed Malik is about to implement one of his favourite games on the Amiga with the Scorpion Engine: Sega's Shadow Dancer. He has now published another preview video. The game is to run on an A500, and a project page has also been set up on GitHub....

Platform game: Demo version of Abbey(s) of the Dead (17. Nov. 2023)
The developer 'UltraNarwhal' has published a demo version of his extended port of "Abbey(s) of the Dead", which is currently under development (amiga-news.de reported) and which he is realising with the Scorpion Engine. The full version is due to be relea...

Tool: AssetBundleManager V0.3 (14. Nov. 2023)
Asset bundles are content such as textures, scripts or scenes that are saved separately from a main game or application and loaded when required. This minimises the number of resources to be loaded at startup. Dan 'zooperdan' Thoresen has written "AssetBu...

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