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| 27.Aug.2001 Christoph Gutjahr (ANF) |
Realtime strategy "Voodoo Wars" announced Melina Softworks, well known for some freeware and shareware programs so far, announced the release of a new realtime strategy game for highend Amigas and the AmigaOne. The development just started and they are still on the hunt for new developers. Additional information is available at the "Projekte"-button at the homepage of Melina Softworks. (ps) (Translation: sk) [News message: 27. Aug. 2001, 19:29] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
| 27.Aug.2001 Amiga Future |
Game-CD: Almost Real Patrick Henz released the game CD 'Almost Real'. The CD contains the following programs:
[News message: 27. Aug. 2001, 00:07] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
| 20.Aug.2001 Andreas Magerl (E-Mail) |
APC&TCP: New Amiga CD-ROMs Brave New World CD-ROM It´s a Brave New World! This CD contains hundreds of Amiga programs in the following categories: 1982 (classic Amiga game), Babylon 5, esoteric, fantasy, faces of Mars, games, Internet, languages, mathematics, misc, music, pictures, science, science fiction, space, star trek and star wars. All programs are tested with AmigaOS 3.9 thus there should be no problem by using a new computer. The Scene Archives #11 Double-CD-ROM This Volume contains Disks 9751 to 10730 of the "The Scene Archives" collection. There are myriads of interesting Scene Productions on this CD, including the following categories: Animations, Dentros/Demos, Digis, Intros, Magazines, Menus, Miscellaneous, Music Demos, Demo Packs, Slideshows and Trackmos. Now Includes "Scene Archives Search Utility" (SASU),to make "The Scene Archives" even easier to use. Both CD's are available from APC&TCP. (ps) (Translation: sk) [News message: 20. Aug. 2001, 21:25] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
| 20.Aug.2001 Sharwin & Rakesh Raghoebardayal (ANF) |
Coyote Flux moves to Paris Since early July 2001 we have moved to Paris to live and do some classified (Amiga) projects. This doesn't mean that our previous projects are discontinued, but like expected these projects are slightly delayed. PPC680x0 2.0 is reaching the final state of development, with several big improvements and bug-fixes in the Floating Point engine and all the additional features from the PPC680x0 page. The 3D engine is our main focus at the moment, developed to be a games engine as well as professional photogrammetry/mapper software. More information on the 'Mapper' (which is finished) will be released soon as well as some screenshots. Little note about the speed: Both the 68060 (80-bits FPU) and PPC604 (64-bits FPU) versions are written in optimized assembly language and the 604/233MHz runs the same program 15 times faster than the 68060/60MHz which is quite an improvement. The 64-bits FPU 3D engine renders 3 million "real" depthcued polygons in less than 4 seconds using several realtime correction filters. We are working on an Amiga hardware project as well, although this is currently strictly confidential. Details will be released soon... :-) (ps) (Translation: sk) [News message: 20. Aug. 2001, 21:12] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
| 19.Aug.2001 amigadev.net |
AmigaDE: Benchmark - DECbench Patrick Roberts released version 1.0rc1 of the 'DECbench' benchmarks for the AmigaDE SDK v1.1. 'DECbench' is an extendable benchmark test written in C. This test suits for the AmigaDE system, but was developed with regard to the PDA games section. This benchmark tests resolution and preciseness of timers as well as memory stats, zlib decompressing and miscellaneous AVE functions. Download: util/misc/DECbench.zip (833K), Readme (sd) (Translation: mj) [News message: 19. Aug. 2001, 16:51] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
| 19.Aug.2001 amigadev.net |
AmigaDE: 3D-Demo - kellerballs Fank Pagels and Timm S. Müller released the metaballs 3D routine 'kellerballs' for the AmigaDE SDK on 15. August 2001. This routine uses the marching cube algorithm. The source code is not optimized and not good enough to be a release. It presumeably will be part of one of the upcoming TEKlib releases of Example-Suite. Download: kellerballs.zip (59K), Readme (sd) (Translation: mj) [News message: 19. Aug. 2001, 16:51] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
| 19.Aug.2001 amigadev.net |
AmigaDE: Game - Etch-a-Sketch Clone Nicolas Mendoza released version 1.0 of the Etch-a-Sketch clone 'etch' (game) for the AmigaDE SDK on 14. August 2001. He wrote this little game to learn how to program the AmigaDE - it is about his first C program. Ronald Hof's GM was very helpful to him, which simplifies game programming. The 'etch' source code can be used for free. Download: game/etch.zip (21K), Readme (sd) (Translation: mj) [News message: 19. Aug. 2001, 16:51] [Comments: 1 - 21. Aug. 2001, 01:25] [Send via e-mail] [Print version] [ASCII version] |
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