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| 26.Jul.2026 |
Rust: Amiga Fast File System Library affs-read 0.3.2 When programming in Rust for AmigaOS 3.x, the problem is that while this programming language does offer an experimental (Tier 3) target called m68k-unknown-none-elf - which allows native code to be generated for these Motorola processors via the official LLVM m68k backend - it is a so-called bare-metal target, i.e. there is no standard library for it. Using the Amiga Fast File System crate "affs-read", designed specifically for this purpose and available at the title link - "crates" are the smallest compilation units of source code in Rust, such as libraries - Amiga disk images can be read directly on bare-metal systems without a standard library or dynamic heap allocations. (snx) [News message: 26. Jul. 2026, 07:45] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
| 26.Jul.2026 |
Windows: Multi-platform retro vector graphics editor VecDraw 2.7 The Windows program VecDraw is a vector graphics editor whose output can be exported to various retro platforms. While its main feature - generating the corresponding BASIC code - does not yet support the Amiga, the graphics can at least be saved as IFF images (including HAM6, HAM8, EHB, HiRes and Interlace). (snx) [News message: 26. Jul. 2026, 07:44] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
| 24.Jul.2026 |
Keyboard-driven file manager: CFile 0.4 Tobias Karlsson, an "open-source and free software enthusias", is currently in the process of creating a number of Amiga tools using AI, which he is reviewing, testing and evaluating. We recently reported on the console replacement CCON; now we’re looking at CFile: a two-pane, keyboard-driven file manager that is displayed within a full-screen drawing area, very much in the style of classic two-pane managers. Upon launch, the frame is adjusted according to the font detected and the screen size, so that a small custom font is given a wider and taller grid, whilst the layout remains the same. Files are recognised by their headers (Hunk executable, LHA/LZX/ZIP archive, ANSI, text), and each function performs the action typical for that particular type. Written in Amiga E, the tool requires AmigaOS 2.0+. Direct download: cfile-0.4.lha (54 KB) (dr) [News message: 24. Jul. 2026, 19:46] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
| 24.Jul.2026 |
MorphOS: MorphUAE 1.0 MorphUAE is an MUI-based variant of E-UAE for MorphOS with a number of additional features. The Kickstart files must be copied to the "Kickstarts" folder. The default names used by the emulator are:
In response to our enquiry, the author, Stefan Blixth, has kindly provided us with an (incomplete) summary of the most important changes: "MUI-GUI, the render is made as a MCC class which makes is easier to maintain I think. Since it's a MUI application and you are running on MorphOS 3.x it's easy to send it to multiple monitors on the fly, this was not possible in the orginal version. The main window have a toolbar much like Cloantos AmigaForever GUI, easy to access. The toolbar can be hidded with an keycombination (if you want to). I've made a specific MUI-Class (LED-style) for displaying the DFx-status when the system accesses the ADFs, the LED's are also clickable to be able to attach an ADF to the specific DF0-DF3-drive. You can take a screenshoot (saves in PNG) which I don't think ever worked in the old E-UAE on MorphOS previously. The main GUI have options to swap attached joysticks/mouse on the ports directly in runtime, this was not possible previously. You can use the included fallback AROS Kickstart ROM which was not working at all in the previous E-UAE since the extended ROM (which is needed) was not activated (for some reasons). The entries below "What's new" is just what I pushed to the github for the next version 1.1, this is not ready for public use yet. But It's possible to drag and drop multiple disk images to the main window and the emulator will automatically distribute them over the available DF0-DF3 devices. And that the ASL requester will remember the name+position of the previously used path+image file when you want to change it later on. I might have missed some stuff, I've been polishing this application a rather long time before releasing it to the public since my main prio is stability and ease of use and I think I've made it more robust than the old version ever was." You will also need MorphOS 3.x or later and a True Colour/24-bit graphics display. The source code is available on GitHub. (dr) [News message: 24. Jul. 2026, 08:54] [Comments: 1 - 24. Jul. 2026, 18:54] [Send via e-mail] [Print version] [ASCII version] |
| 24.Jul.2026 |
Amiga Multi-purpose Arcade Combat Simulator: AMACS 0.556 AMACS (Amiga Multi-purpose Arcade Combat Simulator) is a military-themed target shooting simulator for Amiga computers. The project is inspired by the Multi-purpose Arcade Combat Simulator (MACS), a U.S. Army marksmanship training program originally developed in the 1980s for systems such as the Apple II and Commodore 64, and later adapted for the Super Nintendo Entertainment System (SNES). AMACS is not a direct port. Instead, it recreates the core training concepts of MACS while embracing the capabilities and user experience of AmigaOS. Unlike the SNES version, which relied on a light gun, AMACS is designed to work with standard Amiga peripherals including joysticks, mice and keyboards. The first public version 0.556 requires Kickstart 3.x, the lowlevel.library and 1 MB RAM. (dr) [News message: 24. Jul. 2026, 08:20] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
| 23.Jul.2026 |
Emulated Amiga Handheld: emulation package for the Anbernic RG40XX "armiga" is a minimal, Buildroot based Linux distribution for the Anbernic RG40XX handheld console that emulates an Amiga using RetroArch and PUAE. The complete documentation is currently available only in Spanish. (cg) [News message: 23. Jul. 2026, 23:59] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
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