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Archive 09/2022


SCSI-SD adapter: ZuluSCSI firmware 1.0.9
ZuluSCSI is a new generation of file-based SCSI hard disk and CD-ROM drive emulators. ZuluSCSI emulates a SCSI-I or SCSI-2 hard disk using an SD memory card ( reported). Today version 1.0.9 of the firmware was released. Changes:
  • Full support for new ZuluSCSI hardware platform based on Raspberry Pi foundation's RP2040 microcontroller
  • RP2040 bugfixes
  • RP2040 SCSI initiator mode support
  • RP2040: reduce boot delay by enabling cache during bootloader
Users of a blue ZuluSCSI V1.0/V1.1 board with firmware version 1.0.8 do not need to upgrade to version 1.0.9, as it does not contain any bug fixes or improvements over 1.0.8. (dr)

[News message: 30. Sep. 2022, 20:44] [Comments: 0]
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AmigaOS 4: Dungeon of Chess ported
Four months ago 'MrsRina' had written a simple chess game "Dungeon of Chess" in SDL2 and OpenGL 3 (YouTube video). Roman 'kas1e' Kargin has adapted this to AmigaOS 4, added background music and made some small corrections. The source files are included and offer, as he writes, a good way to get familiar with SDL programming. (dr)

[News message: 30. Sep. 2022, 06:47] [Comments: 0]
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Video tutorial: Configuration of DrawBridge under WinUAE
Robert Smith's project "DrawBridge" (Disk Reader and Writer Bridge) uses like the similar ADF Drive a microcontroller - in this case an Arduino board - to read and write Amiga floppies with a connected standard PC floppy drive. By means of the plugin FloppyBridge WinUAE is also officially supported since version 4.9.0 ( reported).
In his latest video Robert Smith takes you step by step through the setup of the FloppyBridge plugin in WinUAE. Starting with the installation of WinUAE followed by the configuration and explanation of all FloppyBridge options. (dr)

[News message: 30. Sep. 2022, 06:10] [Comments: 0]
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AmigaOS 4.1: free AMOS interpreter AMOS Kittens 0.9
Kjetil 'LiveForIt' Hvalstrand is working on an interpreter which can run AMOS source code under AmigaOS 4. As the developer wrote "on the Amos command this project tries to stay 99% compatible, a few command won't work as this project use a bit more modern chunky image format instead of the planar graphic format". ( reported). The source code is available on GitHub. Changes of version 0.9:
  • Speed up "*skip_next_cmd(...)"
  • Some changes were not committed before.
  • Optimized Amos Kittens stack by removing state from the stack.
  • Improvement I debugging.
  • Token relocation for operator optimization.
  • Math order operator optimization.
  • Command Dir$ fixes.
  • Fixed bug in Eof command
  • Command "Resume Next" implemented.
  • Command Input$(fd,length) fixed. (And some minor fixes.)

[News message: 29. Sep. 2022, 20:29] [Comments: 0]
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AmigaOS 4: Racing game Cro-Mag Rally ported (update)
After his OpenGLES ports "Star Wars Jedi Knight II: Jedi Outcast" and "Jedi Academy" ( reported), Roman 'kas1e' Kargin now has ported the racing game Cro-Mag Rally to AmigaOS 4 (YouTube video). The latest versions of OpenGLES2.library, Warp3Dnova.library and RadeonHD or RadeonRX graphics card drivers are required.

Update: (02.10.2022, 18:38, dr)

Meanwhile version is available. Changes:
  • added stack cookie of 1mb
  • fixed missing bonuses/powerups on the race
  • user data now saves as expected in root dir of game, and not in volume's root

[News message: 29. Sep. 2022, 06:56] [Comments: 1 - 02. Oct. 2022, 20:38]
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Retro Trex Game Jam: DRex released
'Prince', founder of the group 'Phaze101', had organized the Retro Trex Game Jam. The goal was to create an identical or improved version of the well-known browser game Google T-Rex for a retro computer.

For this competition, Lorenzo di Gaetano released DRex (YouTube video), which was written in C with the help of the Planar Game Engine. The game runs on any Amiga with 1 MB RAM. An ADF file is available as well as a Workbench version. (dr)

[News message: 29. Sep. 2022, 05:33] [Comments: 0]
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Programming language: Amiga C/C++ Visual Studio Code Extension 1.6.1
Bartman', member of the demo group 'Abyss', provides with 'amiga-debug' a 'Visual Studio Code' extension for "compiling, debugging and profiling Amiga C/C++ programs compiled by the bundled gcc 11.2 with the bundled WinUAE" (YouTube video). Today versions 1.6.0 and 1.6.1 were released. Changes:
  • NEW: icons for .uss, .amigaprofile, .shrinklerstats, .objdump
  • FIX: fix memory content for multi-frame captures (was wrong after frame 1)
  • FIX: screen: center reference screenshot (probably still wrong)
  • CHG: screen: zoom panel size, clipping
  • NEW: screen: show bitplane pointers
  • CHG: screen: improve performance by 40%
  • NEW: screen: mouse click&drag to set time
  • NEW: screen: Freeze frame to visualize drawing (+ Memory overlay)
  • CHG: profiler: improve loading performance by >1000%
  • CHG: profiler: multi-frame captures are now loaded in the background for faster startup time
  • CHG: savestate: show progress bar during profiling
  • NEW: Amiga: Clean Temp Files to delete .amigaprofile files from your temp path.
  • FIX: the terminal didn't re-open once closed
  • FIX: disassembly: fix divul, divsl, FPU, fmoveml (see 68k-dis.ts)
  • FIX: #128 Can't use the image converter link
  • FIX: #129 Screen and Resources tabs have no scroll bars so I can't see the bottom of a tall image
  • FIX: improved behavior of jumping from assembly to source (still sometimes the source window disappears)
  • NEW: update to latest WinUAE
  • FIX: screen: freeze frame memory was wrong
  • FIX: resource: possibly very slow performance when using Copper Palette

[News message: 28. Sep. 2022, 21:18] [Comments: 0]
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Debugging tool: PatchWork 1.0
More than ten years after the last version 0.17, Richard Körber has released version 1.0 of his debugging tool PatchWork today.

Similar to MuForce and Mungwall it ensures that calls to AmigaOS libraries are AutoDocs compliant. Illegal parameters (e.g. NULL where a pointer is expected) are reported. PatchWork helps to make program code more robust and future-proof.

The source code was previously closed. Richard Körner has checked and reformatted the files and made the project compilable with vbcc on Linux (and probably other systems). The source code is now open for everyone to contribute, study, etc. Changes:
  • After 25 years, I guess PatchWork is finally due for a major version bump.
  • Now built on Linux using vasm.
  • Checks AmigaOS V40 calls. Actually, the only check that needed to be added was graphics.library/WriteChunkyPixels.
  • DISPC is now the default behavior. Use the new option NODISPC to explicitly disable PC disassembly on PatchWork hits.
  • Bugfix: intuition/SetPointer() hit output was incorrect (reported by @Hagbard-Celin). This bug was there since 1997.
  • Correct library name is shown even if A6 is not pointing to the library base.

[News message: 28. Sep. 2022, 21:12] [Comments: 0]
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Boing Attitude: Second part of interview with Apollo team
At the end of march, the first part of an interview with the Apollo team was published, which originally was printed in issue 3 of the French magazine Boing. Now the second part is available on the homepage and was originally printed in issue 4. (dr)

[News message: 28. Sep. 2022, 19:25] [Comments: 0]
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Obligement: Interview with Jérôme Senay (Boing Attitude)
On his Obligement website, David Brunet has published an interview with the publisher of the French magazine Boing and the quiz game AskMeUp XXL, Jérôme 'Glames' Senay. (dr)

[News message: 28. Sep. 2022, 19:14] [Comments: 0]
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