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Archive 03/2020


New browser for MorphOS in development
Jacek 'jacadcaps' Piszczek from the MorphOS team who recently developed the IMAP capable e-mail client Iris now is working on a new browser for MorphOS which is not a further development of Odyssey but a completely new approach based on the latest version of the HTML rendering engine Webkit.

Piszczek explained that the browser will probably require 1 Gigabyte RAM and will not support video playback or the "webinspector" mode of Webkit due to the limited processor and graphics card performances of the computers currently supportd by MorphOS. Already now the project has high demands on MorphOS and the SDK, among others errors happened in the compiler and the TCP stack as well as Exec and others components had to be adjusted. Therefore public beta versions will not be released before the availability of MorphOS 3.14.

In a discussion on the developer publishes short status messages. Today for the first tima a screenshot has been published. (cg) (Translation: dr)

[News message: 31. Mar. 2020, 23:55] [Comments: 0]
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Audio player: AmigaAMP 3.27 (Update)
Thomas Wenzel wrote: Again there is a new and bigger update of AmigaAMP. Many things have been internally reorganized to simplify maintenance and extension of the software in future. By intensive betatesting hopefully all bugs have been removed.

As usual the update is only available on the AmigaAMP homepage. As soon as the program turned out to be free of serious bugs the update also will be also available on Aminet and via AmiUpdate.

  • Streaming:
    • Added XSPF playlist support.
    • Fixed playing MP3 files directly via HTTP.
    • Added HTTPS support via AmiSSL.
    • Stream URL Behandlung überarbeitet, speziell bei Weiterleitungen.
    • Revised stream URL parsing, especially during relocation.
    • Revised stream connection error display.
    • Fixed connection timeout error requester.
    • Fixed string conversion in case converting from UTF-8 fails.
  • ReAction:
    • Revised equalizer button height.
    • Made left hand side and right hand side buttons in main window the same width.
    • Time/remain toggle by clicking on time display.
  • Skins:
    • Corrected display of character 'a-acute'.
    • Fixed right mouse button handling code.
  • OGG:
    • Fixed error handling while reading OGG files.
  • MPEG:
    • Fixed amp playback of MPEG 2.0 files (smaller frame size).
  • GUI:
    • URL string in URL requester is now static.
  • Features:
    • Added MIDI support by using GUS patches installed in SYS:Utilities/Timi/GUS.
    • Added raw ADTS (AAC) support for both streaming and file based playback.
Known issue: If no MIDI patches are found then the playback stays silent, without any error message. This is a feature of the used library tiMIDIty.

Update: (04.04.20, 14:50, cg)

Thomas Wenzel has released a "hotfix" update that fixes a potential crash when using a 'skin'. The version number didn't change, but the internal build number which is displayed in the 'About AmigaAMP' dialog has increased to 623. (cg) (Translation: dr)

[News message: 31. Mar. 2020, 19:10] [Comments: 0]
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Michael Rupp (ANF)

Javascript: TAWS - The Amiga Workbench Simulation 0.33
TAWS ("The Amiga Workbench Simulation") is a Javascript simulation of the Amiga-Workbench 1.0 - 4.1FE for Internet Explorer, Firefox, Opera and Apple-WebKit-Browser (including Odyssey).

Any kind of feedback the author Michael Rupp would very appreciate. His work can be supported by a donation from inside TAWS.

Version 0.33 provides the following changes:
  • MagicMenu enhanced with:
    • Background pattern
    • Transparency effects
    • Transparency level
    • Transparency blur level (for Browser supporting the CSS attribute «backdrop-filter», in Firefox the variable «layout.css.backdrop-filter.enabled» needs to be set to «true» in «about:config»)
    Adjusted all AmiKit presets accordingly
  • Nessy-Easter-Egg in «TAWS Early Preset Selection» and «Amiga Early Startup Control» for OS 3.9 (see to learn mire about this OS 3.9 Easter Egg)
  • new icons for the TAWS drawer
  • Menu: Dithering of the old style separator bar and inactive items is now pixel exact.
  • Optimised «TAWS Early Preset Selection» and Kickstart screen for mobile devices
  • Small improvements for viewing on mobile devices
  • Added missing translations using DeepL
  • Bugfixes:
    • MS Edge: Fixed the Prefs windows layouts
    • Internet Explorer / Odyssey & PayPal: works again (Bug since 0.32.1)
    • Having icon borders activated, clicking on an icon label or directly next to an icon image did not work for icons having a label larger than its image.
    • MagicMenu: fixed the preview for the combination of «Separator bar style: Gap» and «XEN»
    • MagicMenu: adjusted some German texts
    • MS Edge & TAWS Early Preset Selection: prevent MS Edge from blurring the Topaz font
    • MS Edge & TAWS Early Preset Selection: fixed layout
(snx) (Translation: dr)

[News message: 30. Mar. 2020, 15:03] [Comments: 0]
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English Amiga Board

Puzzle game: Vegetables Deluxe available for free
In November 2019 Mike Richmond released the game 'Vegetables Deluxe' for the C64 which is a "match 3 game featuring all-new full colour hi-resolution graphics". Originally the commercial game did cost 5,40 ¤. Additional to the C64 version it includes also an Amiga port. The author now has made available the digital version for free download as a zip-file which includes the adf-file. (dr) (Translation: dr)

[News message: 29. Mar. 2020, 18:41] [Comments: 0]
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Aminet-Uploads until 28.03.2020
The following archives have been added to Aminet until March 28th, 2020:
AExplorer_Update.lha     comm/net   103K  68k Cloanto Amiga Explorer Update
AmiFTPItaCat.lha         comm/tcp   18K       Italian catalog for AmiFTP v1...
DDNS_Check_v2.1.1b.we... comm/tcp   168K  68k retrieve public IP and web se...
NetInfoItaCat.lha        comm/tcp   10K       Italian catalog for NetInfo v...
redpillgamecreator.lha   dev/misc   1.8M  68k Game Creator with AGA support
DiskSalvItaCat.lha       disk/salv  44K       Italian catalog for DiskSalv4...  game/shoot 1.1M  68k Bridge Strike game
ACentipede.lha           game/wb    18K   68k Mini game made in ACE BASIC
ALight.lha               game/wb    23K   68k Mini game made in ACE BASIC
AmiArcadia.lha           misc/emu   4.4M  68k Signetics-based machines emul...
AmiArcadiaMOS.lha        misc/emu   4.8M  MOS Signetics-based machines emul...
AmiArcadia-OS4.lha       misc/emu   4.8M  OS4 Signetics-based machines emul...
ZXLive.lha               misc/emu   110K  68k ZX-Spectrum 48/128k/Pentagon1...
Harmless.lha             mods/smpl  6.3M      8 bit samples from the Harmle...
Schlagerparty_1.0.lha    mus/edit   514K  MOS Mp3 encoder with GUI
SoundConvertItaCat.lha   mus/edit   14K       Italian catalog for SoundConv...
MMDepaCk.lha             mus/misc   11K   68k Convert MMDC modules to MED M...
AmiKit_XE.png            pix/wb     602K      AmiKit XE: Modern Retro Amiga...
Morpheus_1.63b.lha       text/dtp   2.1M  MOS Word processor
BootPicture.lha          util/boot  36K   68k Shows pictures, plays sound d...
ExeDataTypeItaCat.lha    util/dtype 10K       Italian catalog for exe.datat...
ReportPlus.lha           util/misc  573K  68k Multipurpose utility
ReportPlus-OS4.lha       util/misc  726K  OS4 Multipurpose utility
ScoutItaCat.lha          util/moni  52K       Italian catalog for Scout v3.6
SCSIBenchItaCat.lha      util/moni  10K       Italian catalog for SCSIBench...
DockBot.lha              util/wb    358K  68k A program launcher for OS 3.
(snx) (Translation: dr)

[News message: 29. Mar. 2020, 09:24] [Comments: 0]
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OS4Depot-Uploads until 28.03.2020
The following archives have been added to OS4Depot until March 28th, 2020:
amiarcadia.lha           emu/gam 5Mb   4.0 Signetics-based machines emulator
sshterm.lha              net/mis 146kb 4.1 SSH client with builtin terminal...
reportplus.lha           uti/mis 726kb 4.0 Multipurpose utility
(snx) (Translation: dr)

[News message: 29. Mar. 2020, 09:24] [Comments: 0]
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MorphOS-Storage-Uploads until 28.03.2020
The following archives have been added to MorphOS-Storage until March 28th, 2020:
Morpheus_1.63b.lha        Office/WordProcessor      Word processor with Uni...
ModExplorer_3.0.lha       Audio/Players             A module player by J?rg.               Misc            
HotBorder_1.6.lha         System/Ambient/Commoditie HotBorder is a commodit...
TwinDistress_1.1.0.lha    Games/Think               Tile-based puzzle game ...
DragonMemory_1.0.lha      Games/Think               A nice memory game usin...
AmiArcadia_26.32.lha      Emulation                 A Signetics-based machi...
Schlagerparty_1.0.lha     Audio/Encoder             An Mp3 encoder with GUI
ReportPlus_7.71.lha       Misc                      A Multipurpose utility ...
WHDLOpener_1.3.lha        Emulation                 E-UAE/WHDLoad integrati...
(snx) (Translation: dr)

[News message: 29. Mar. 2020, 09:24] [Comments: 0]
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WHDLoad: New installers until 28.03.2020
Using WHDLoad, you can install games, scene demos and intros from cracking groups to your harddisk that were only working from floppy disks previously. The following installers have been added until March 28th, 2020: (snx) (Translation: dr)

[News message: 29. Mar. 2020, 09:24] [Comments: 0]
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Game Construction Kit: RedPill 0.7.11
RedPill is a Game Construction Kit written in AmiBlitz2, which can help developing games of diverse genres - published videos show versions of Pacman and Mirror. RedPill is compatible to AGA and ECS, the "player" requires 1 MB Chip as well as some Fast RAM.

Since our last news item about version 0.7.8, the following changes has made in versions 0.7.9, 0.7.10 and 0.7.11:

Version 0.7.11:
  • RedPill Puzzle by Lemming880 updated with the final release.
  • Lumberjack Platform game by Lemming880 updated to the last version.
  • Sort by Z trigger has been fixed, thanks to amiman99.
  • Exporting had some issues after the map optimization, this has been fixed.
  • External text editor has been fixed too.
  • Small optimization for games that use 16x16 tiles.
Version 0.7.10:
  • When exporting games, the level files will be smaller if not all the map used, or if the map is not used at all.
  • In Game Setup, the text edit now supports an external project, configure it using icon Tooltyper.
  • New action trigger Follow Obj "target obj" "speed" that sets up the speeds of the object to match the targetted object.
  • New action trigger Go to "Var" Level to load the level specified in the valiables "Var"
  • New action triggers Input Active to enable and disable player input.
  • New condition triggers Input Active to check if player input is enabled or disabled.
  • Improved checks on boolean values for trigger paramenters.
  • Side check code back to older and slower but more robust implementation.
  • In Objects screen now it is possible to go directly to one object.
  • In Levels screen now it is possible to go directly to one level.
  • When exiting the Editor and the Player the REDPILL fonts assignment is now removed.
  • Now it is possible to edit the background image of the level with the external painting program.
  • Tile on screen "i" condition trigger added to perform actions for each tile "i" present on screen.
  • Tile on map "i" condition trigger added to perform actions for each tile "i" present on the level map.
  • Move to Level trigger has been renamed to Go to Level.
  • Fix for possible memory corruption problems when objects had negative coordinates.
  • Fixed issue with HUD bars and negative values.
  • ex_mapenemies project has been added to teach the new triggers.
  • Fixed issue when using Enemies collide with enemies option, cells not being freed after enemy was destroyed.
Version 0.7.9:
  • Noah game from Sensei-Sama included in the projets.
  • Now you can use multiple spritesheets, still when slicing them some frames can move or be overlapped. To be improved in future versions.
  • REDPILL player now supports Version from AmigaOS and -version parameter
  • Executable files now use Shrinkler 4.6.
  • Now when using RPPlayer from cli if no parameter is given can get it from the icon.
  • Audio is restored (faulty in 7.8)
  • Optimization: now non visible objects have animation logic deactivated.
  • Optimization: less memory used when enemies collide option is not activated.
  • Last opened projects logic improved.
  • Adding support for number formatting in HUD, use 0s to specify the number of digits to use.
(dr) (Translation: dr)

[News message: 29. Mar. 2020, 07:45] [Comments: 0]
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