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11.Mar.2019 |
Full version and source codes of GadToolsBox 3 (update) On the website of amigafuture.de the full version of the GUI designer GadToolsBox 3 and its source codes can be downloaded. Update: (13.03.2019, 20:00, cg) Obviously the source codes included in the archive on amigafuture.de are not complete. A reader pointed out that already for a while the latest version of Gadtoolsbox has been available on Aminet including the source codes of the application. (cg) (Translation: dr) [News message: 11. Mar. 2019, 23:21] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||
11.Mar.2019 Amigaworld.net (Forum) |
Video podcast: Amiga Retro Cast on plans of the new Amiga entity Episode 24 of the Amiga Retro Cast is about the latest events concerning the licence to use Picasso96 in Amiga Forever (amiga-news.de reported). For this Douglas Compton exchanged e-mails with Mike Battilana of Cloanto, who recently acquired further pieces of the Commodore-Amiga heritage via the newly-founded C-A Acquisition Corporation (amiga-news.de reported) - which transfer of rights has been confirmed meanwhile by the European Union Intellectual Property Office with regard to the marks "Amiga" and "powered by Amiga" that had been previously owned by Amiga Inc. Based on that e-mail exchange Douglas Compton describes that Individual Computers and Hyperion would share the same lawyer and that the first cease and desist order regarding AmigaOS 3.1.4 had been issued by Amino Corporation following a previous law-suit by Hyperion against the Amiga parties. Furthermore he explains that Cloanto has given licences for the C64 mini and that an official announcement would be expected in the upcoming weeks. The most interesting part is the end of the video, though. Here parts of Mike Battilana's latest e-mail are presented as written text, since it reached the podcast's author only when the video itself had been finished already. In this part - that is transcribed below - some plans of the new Amiga entity are revealed:
[News message: 11. Mar. 2019, 21:49] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||
10.Mar.2019 Amiga Future (Webseite) |
Workbench enhencement: BestWB 1.1 for AmigaOS 3.1.4 Similar to BetterWB, BestWB is a collection of Workbench tools for, in this case, AmigaOS 3.1.4 without bloating the whole system. (snx) (Translation: dr) [News message: 10. Mar. 2019, 17:12] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||
10.Mar.2019 Amiga Future (Webseite) |
AmigaLife: Interviews with Francois Lionet and demoscene members Under the title link in the forum of AmigaLife Francois Lionet was interviewed who is the developer programming language AMOS. Furthermore the demoscene members Dan (Lemon) and Woober (Resistance) were interviewed as well. (snx) (Translation: dr) [News message: 10. Mar. 2019, 17:07] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||
10.Mar.2019 |
Aminet-Uploads until 09.03.2019 The following archives have been added to Aminet until March 9th, 2019: MCC_TextInput.lha dev/mui 81K 68k TextInput custom class for MUI ShellInternals.lha docs/misc 15K Amiga Shell internal workings battlesquadron_demo_N... game/demo 10M MOS BattleSquadron for MOS/OS4 (o... BattleSquadron-Demo_O... game/demo 8.3M OS4 BattleSquadron for OS 4 (Demo... MCE.lha game/edit 2.3M 68k Multi-game Character Editor MCE-MOS.lha game/edit 2.5M MOS Multi-game Character Editor MCE-OS4.lha game/edit 2.7M OS4 Multi-game Character Editor modsurfer.lha game/misc 260K 68k 3D rhythm game for your MOD c... Exult_AGA.lha game/role 50M 68k Amiga AGA port of Exult Exult_RTG.lha game/role 50M 68k Amiga RTG port of Exult AmiSpear_AGA.lha game/shoot 3.7M 68k Amiga port of Spear of Destiny AmiSpear_RTG.lha game/shoot 3.7M 68k Amiga port of Spear of Destiny AmiWolf_AGA.lha game/shoot 3.8M 68k Amiga port of Wolfenstein 3D AmiWolf_ECS.lha game/shoot 3.8M 68k Amiga port of Wolfenstein 3D AmiWolf_RTG.lha game/shoot 3.8M 68k Amiga port of Wolfenstein 3D Puzzle2.lha game/think 1.0M 68k Game-WB based on the classic ... 01.lha game/wb 30K 68k Fill the game board with '0's... Angliant.lha game/wb 33K 68k Move an X-shape by rotating a... Batonnade.lha game/wb 31K 68k Make series of sets of bars Beadit.lha game/wb 36K 68k Link all same type tiles! cHEXx.lha game/wb 32K 68k Link all tiles Coulisso.lha game/wb 34K 68k Remove bars by moving 'em tog... Flechino.lha game/wb 30K 68k Move all the arrows on the ga... Geodesik.lha game/wb 33K 68k Grow crystals so they are all... Hexarrow.lha game/wb 31K 68k Move all arrows toward the exit Imito.lha game/wb 33K 68k Match various background patt... Inconnect.lha game/wb 33K 68k Link identical tiles together Interferium.lha game/wb 33K 68k Connect all tiles of the same... IsoGate.lha game/wb 33K 68k Move gates so 'X' can go to t... Ixo.lha game/wb 34K 68k Align 8 bars of same colour... Ixty.lha game/wb 30K 68k Place 64 shapes on the board JackTrap.lha game/wb 31K 68k Move the Jack out of the trap Konnex.lha game/wb 32K 68k Connect all tiles! Lightit.lha game/wb 33K 68k Light up this hexagonal-shape... Lights.lha game/wb 33K 68k Switch on the lights! Neutrix.lha game/wb 33K 68k Make some tiles fall down... Obliks.lha game/wb 33K 68k Place mirrors to reflect rays Quador.lha game/wb 34K 68k Line-up-same-type-tiles-game ... Squarrow.lha game/wb 31K 68k Move all arrows toward the exit Sunmaze.lha game/wb 32K 68k Play with the sun's ray! Ti_Coune.lha game/wb 31K 68k Help Ti_Coune get to the exit Triangwa.lha game/wb 33K 68k Move some triangles... TriLights.lha game/wb 33K 68k Light-up this triangular shap... TriOtix.lha game/wb 32K 68k Move a coloured bar to the exit Vetex.lha game/wb 33K 68k Move two 'X' shapes on the sa... Webly.lha game/wb 32K 68k Link all tiles! X_Lights.lha game/wb 32K 68k Light-up this X-shaped board! Xaround.lha game/wb 33K 68k Fill all squares surrounded b... Xphere.lha game/wb 35K 68k Move a coloured sphere to the... Zeeconn.lha game/wb 33K 68k Link together as many tiles a... DOSBox_AGA.lha misc/emu 1.9M 68k Amiga port of DOSBox v0.74 DOSBox_RTG.lha misc/emu 1.9M 68k Amiga port of DOSBox v0.74 concalc.zip misc/math 28K 68k Calculator for coders InstallerGenSP.lha util/misc 32K InstallerGen 1.5 spanish cata... DisplayInfo.lha util/moni 133K MOS Show info about available dis... exutil_68k.lha util/wb 1.3M 68k Batch renames picture files b... exutil_AROS.lha util/wb 1.4M x86 Batch renames picture files b... exutil_MOS.lha util/wb 1.3M MOS Batch renames picture files b... exutil_OS4.lha util/wb 1.7M OS4 Batch renames picture files b... wet.lha util/wb 1.9M OS4 Weather conditions on WB, App... wet_update.lha util/wb 568K OS4 Wet weather info v6.7 patch(snx) (Translation: dr) [News message: 10. Mar. 2019, 16:39] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||
10.Mar.2019 |
OS4Depot-Uploads until 09.03.2019 The following archives have been added to OS4Depot until March 9th, 2019: warppngdt.lha dat/ima 181kb 4.0 PNG image datatype V45.21 oo.lha dev/lib 1Mb 4.1 Bring easier programming to C an... hwplayer.lha dev/mis 9Mb 4.0 Run applets created by Hollywood battlesquadron-demo.lha gam/shm 8Mb 4.1 Updated Version mce.lha gam/uti 3Mb 4.0 Multi-game Character Editor hwp_aiff.lha lib/hol 17kb 4.0 Hollywood plugin for AIFF file f... hwp_polybios.lha lib/hol 22Mb 4.1 plugin for Hollywood to easily c... hwp_sid.lha lib/hol 203kb 4.0 This plugin allows Hollywood to ... hwp_svgimage.lha lib/hol 4Mb 4.0 Hollywood plugin for loading SVG... hwp_vectorgfx.lha lib/hol 1Mb 4.0 Hollywood plugin for vectorgraphics reactive_lib.lha lib/mis 172kb 4.1 A Custom BOOPSI System mcc_nlist.lha lib/mui 2Mb 4.0 NList custom classes for MUI dtftpclient.zip net/ftp 33Mb 4.0 little TFTP client dcsta-tester.zip net/mis 29Mb 4.0 CSTA-tester xad_7z.lha uti/arc 240kb 4.0 XAD (UnArc) client for 7-zip arc... displayinfo.lha uti/har 133kb 4.1 Show info about available displa... rflush_cmd.lha uti/she 3kb 4.1 Flush unused classes wet.lha uti/wor 2Mb 4.0 Weather conditions on WB, AppIco... wet_update.lha uti/wor 568kb 4.0 Wet weather software v6.7 patch(snx) (Translation: dr) [News message: 10. Mar. 2019, 16:39] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||
10.Mar.2019 |
AROS-Archives-Uploads until 09.03.2019 The following archives have been added to AROS-Archives until March 9th, 2019: digger.i386-aros.zip gam/mis 215kb Remake of the PC game Digger (Wi... led-20190304.tar.gz uti/tex 12kb A simple line-oriented text editor.(snx) (Translation: dr) [News message: 10. Mar. 2019, 16:39] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||
10.Mar.2019 |
MorphOS-Storage-Uploads until 09.03.2019 The following archives have been added to MorphOS-Storage until March 9th, 2019: DisplayInfo_1.1.lha System/Monitoring Show info about availab... MCE_11.1.lha Games/Editor Multi-game Character Ed... Exutil_1.1.lha Graphics/Tools A small MUI based utili... EasyRPG_Player_0.6.0.lha Games/Role A program that allows t...(snx) (Translation: dr) [News message: 10. Mar. 2019, 16:39] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||
10.Mar.2019 |
WHDLoad: Version 18.5 released / new installers until 09.03.2019 Using WHDLoad, you can install games, scene demos and intros from cracking groups to your harddisk that were only working from floppy disks previously. Version 18.5 fixes a bug of the previous version which caused a crash if WHDLoad was quitted. Additionally the following installer was reworked:
[News message: 10. Mar. 2019, 16:39] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||
10.Mar.2019 Scene World (ANF) |
Scene World: Video interview with Christian Spanik on working at Data Becker In part 5 of Scene World's interview series with computer media pioneer Christian Spanik, they talk about how it was to work for Data Becker. A lot of stories are to be heard of how it was to work for one of the biggest publishers in Germany and the first for computer books. They do also talk about the expansion of Data Becker abroad like e.g. in UK or USA. Christian Spanik also tells how he convinced Data Becker to move from only supporting Atari with books, to also focus on the Amiga, including a release party with Commodore in Data Becker Buildings selling the first Amigas in Germany. (snx) [News message: 10. Mar. 2019, 16:39] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||
09.Mar.2019 |
Construction manual: Connecting Amiga joysticks via USB to the PC Using an Arduino board of the type Pro Micro the Dutch Amiga fan Martijn has constructed an adapter for connecting two Atari/Commodore joysticks to current computers via USB. His solution emulates an USB joystick and therefore should work without any additional driver. Since the microcontroller board already is equipped with an USB port and sufficient digital input and output ports, soldering operations are restricted to connecting some ports on the controller with the joystick ports. The hobbyist also provides a control program which is compiled by the Arduino IDE and then transferred to the adapter. The first picture shows his adapter in action: Martijn has used an old 25-pin Sub-D connector for hosting his adapter - the middle pins were removed for they are not required. In this way the complete switch could be hosted in the connector but you can also use two 9-pin Sub-D connectors: On the next picture you can see the internal wiring. If you are going to recreate the adapter then youu have to connect the required pins on the joystick port to any digital input/output ports on the Arduino. Finally there is the control program written by Martijn which interprets the joystick movements and sends corresponding joystick results via USB to the computer. It is important that the query of the digital input ports - "digitalread(n)", "n" standing for the number of the queried port - corresponds with the wiring. Maybe the queries in the control program have to be adapted. The program is transferred via Arduino IDE to the microcontroller board. For compiling it the Arduino Joystick Library is required. #include <Joystick2.h> void setup() { for (int i = 5; i<=9; i++) { pinMode(i, INPUT_PULLUP); } pinMode(10, INPUT_PULLUP); pinMode(16, INPUT_PULLUP); pinMode(14, INPUT_PULLUP); pinMode(15, INPUT_PULLUP); pinMode(18, INPUT_PULLUP); Joystick[0].begin(true); Joystick[1].begin(true); } void loop() { // joystick 1 as HID joystick if (digitalRead(6) == 0) { // up Joystick[0].setYAxis(-127); } else if (digitalRead(7) == 0) { // down Joystick[0].setYAxis(127); } else { Joystick[0].setYAxis(0); } if (digitalRead(8) == 0) { // left Joystick[0].setXAxis(-127); } else if (digitalRead(9) == 0) { // right Joystick[0].setXAxis(127); } else { Joystick[0].setXAxis(0); } if (digitalRead(5) == 0) { Joystick[0].pressButton(0); } else { Joystick[0].releaseButton(0); } // joystick 2 as HID joystick if (digitalRead(14) == 0) { // up Joystick[1].setYAxis(-127); } else if (digitalRead(16) == 0) { // down Joystick[1].setYAxis(127); } else { Joystick[1].setYAxis(0); } if (digitalRead(15) == 0) { // left Joystick[1].setXAxis(-127); } else if (digitalRead(18) == 0) { // right Joystick[1].setXAxis(127); } else { Joystick[1].setXAxis(0); } if (digitalRead(10) == 0) { Joystick[1].pressButton(0); } else { Joystick[1].releaseButton(0); } }(cg) (Translation: dr) [News message: 09. Mar. 2019, 02:03] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
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