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Archive 12/2018


05.Dec.2018
Amiga Future (Webseite)


Hollywood application: Videntium Picta 1.00
Videntium Picta is a picture viewer featuring simple picture editing and file manager functions which was written with Hollywood. (cg) (Translation: dr)

[News message: 05. Dec. 2018, 22:56] [Comments: 0]
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05.Dec.2018
Amiga Future (Webseite)


Event: Sensible World of Soccer Hanse Cup 2019
On 9. February in Hamburg the SWOS Hanse Cup 2019 will take place. The Sensible-World-of-Soccer-96/97 competition will be played on real Amigas, admission is free. (snx) (Translation: dr)

[News message: 05. Dec. 2018, 06:05] [Comments: 0]
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04.Dec.2018



Dungeon Crawler: "The Shadows of Sergoth" announced
The Shadows of Sergoth is a Dungeon Crawler similar to Dungeon Master, which this year was released for the Armstrad/Schneider CPC. The game is supposed to be ported to the Amiga. A release is planned for the end of 2019. Some early screenshots of the 16-Bit version you can look at on Twitter and Indie Retro News. (cg) (Translation: dr)

[News message: 04. Dec. 2018, 00:14] [Comments: 0]
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04.Dec.2018
Amiga Future (Webseite)


Workbench distribution: AmiKit X 10.5.2
Version 10.5.2 of the Workbench distribution AmiKit meant for emulators is available and can be downloaded via the included update function. Additional to 35 new functions, updates and bug fixes the "Dark Mode" was added, which gives the Workbench a dark theme. Changes of this version:
  • FIXED: HALT3 freeze and Recoverable alerts on reboot (on systems with Amiga Forever or AmigaOS 3.9 w/BB2) are finally gone! Please shut down and restart AmiKit after update.
  • FIXED: HDToolBox now works in AmigaOS 3.1.4
  • FIXED: If you switch to old MUI 3.8 (via MorpheuZ), it shows images right now.
  • FIXED: RAWBInfo was not corretly activated on OS3.9 systems with Boing Bag 2.
  • AMIKIT: Optimized Startup-Sequences for all flavours make AmiKit even more stable.
  • AMIKIT: MorpheuZ 10.5.2 now handles AmigaOS 3.9 patches better. We've also fine-tuned Startup Control.
  • AMIKIT: LiveUpdate 1.7 by Daniel Westerberg
  • AMIKIT: AmiKitReset 1.2 (reflects the above mentioned changes)
  • AMIKIT: Various minor improvements here and there.
  • UPDATED: IconLib 46.4.506 by P.Keunecke http://aminet.net/package/util/libs/IconLib_46.4
  • UPDATED: MathLibsUAE 45.881 r14 by P.Keunecke http://aminet.net/package/util/libs/MathLibsUAE
  • REMOVED: HTMLview.mcc from MUI 3.8 (because of 'beta expired' requester)
  • OPTIONAL: Update your AmiKit installation with the latest WinUAE v4: Quick Guide (page 11)
  • OPTIONAL: Mac users might update to the latest Wine: Quick Guide (page 11)
(cg) (Translation: dr)

[News message: 04. Dec. 2018, 00:07] [Comments: 0]
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03.Dec.2018
Amiga Future (Webseite)


Multiplayer via Internet: AmigaLive 0.97
AmigaLive is a "Netplay" client which uses the network support of the Amiga emulator FS-UAE to enable multiplayer games via the Internet. Both players connect to an AmigaLive server and then can play an Amiga game with or against each other. AmigaLive offers also a simple chat function. (cg) (Translation: dr)

[News message: 03. Dec. 2018, 23:59] [Comments: 0]
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03.Dec.2018



Game Construction Kit: RedPill 0.6.8 (alpha)
RedPill is a Game Construction Kit written in AmiBlitz2, which can help developing games of diverse genres - published videos show versions of Pacman and Mirror. RedPill is compatible to AGA and ECS, the "player" requires 1 MB Chip as well as some Fast RAM.

Changes of version 0.6.8 which as usual is available on Dropbox:
  • About and Settings sections have been merged in Settings
  • New Project now asks for confirmation
  • Only used gameobjects are saved, decreasing the size of the .pill file significantly
  • New cursor design
  • Added a Clear Map button to clear the current map
  • In Level menu, you can specify the exits of the map in the 4 directions. The exits point to other level numbers, use -1 to assign no exit
  • Added action trigger Keep on Map to avoid an object getting out of map dimensions
  • Added action trigger Check Exits to check current object against map dimensions and it will trigger the change of level
  • Added 4 action triggers Set Exit to modify the level exits
  • Added Impact action trigger to transmit motion impact from one object to the impacted one
  • Flash Object trigger no longer makes the object blink, it stays in the same color for the length of the flash
  • Change between levels has been modified to avoid a frame with incorrect render at the start of the change
  • Added checks to avoid a crash when the system cannot find the tileset file in the project
(cg) (Translation: dr)

[News message: 03. Dec. 2018, 23:51] [Comments: 0]
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03.Dec.2018
Aged Code (ANF)


Teaser video: OCS game "Aquabyss"
An effective trailer which however does not show any scenes from the game itself announces the first game "Aquabyss" of the developer team "Aged Code". The game is to be released "soon" and will not be made using Backbone. It will run on each Amiga with at least 3 MB RAM and a harddrive but benefits from faster processors and more RAM. (cg) (Translation: dr)

[News message: 03. Dec. 2018, 23:29] [Comments: 0]
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