amiga-news DEUTSCHE VERSION
.
Links| Forums| Comments| Report news
.
Chat| Polls| Newsticker| Archive
.


.
 Per page 
Show titles only
Category
.


Archive 05/2017


02.May.2017
Andreas Magerl (ANF)


TCP stack: free update to Roadshow 1.13
The Roadshow TCP/IP stack for the Amiga has been updated to version 1.13 and is available immediately. An updated demonstration version is available, too, as well as the updated software development kit.

A free update is available for customers who are using Roadshow version 1.12, upgrading it to version 1.13. Note: if you are still using Roadshow versions 1.8 or 1.11 then you will need to upgrade to version 1.12 first before you can upgrade it to version 1.13.

The changes in Roadshow 1.13 are as follows:
  • Polish localization files were contributed by Tomasz Potrykus, which can be installed as part of the update process.
  • The "ping" command has been updated to support new options, which can be used limit the number of test packets sent, either by time or count. The time interval measurements taken and displayed were upgraded and are now much more accurate than they were before.
  • The "traceroute" command shares the same time interval measurement improvements with the "ping" command.
  • The "wget" command no longer crashes if too little stack memory is available in the shell. Also, the data throughput rate calculation now works correctly, which both affects the display of the estimated remaining transmission time and the data rate limiting feature of the "wget" command. Finally, the short form command line options (e.g. "-q" for "--quiet") never worked correctly. This has been fixed.
  • Several related bugs were fixed within "bsdsocket.library", the "SampleNetSpeed" and "ppp_sample" programs, which could lead to memory corruption or seemingly random crashes.
  • The "ConfigureNetInterface" did not process the DHCPUNICAST parameter correctly. This has been fixed.
  • The specially optimized versions of "bsdsocket.library", "ppp-serial.device" and "ppp-ethernet.device" for use on Amigas with CPUs other than the MC68000 and MC68010 can no longer result in crashes if they are used on systems for which they are not suited.
  • The "TCP:" handler leaked memory whenever it was opened. This has been fixed.
  • How much memory "bsdsocket.library" will use for incoming network traffic can now be tweaked. This is helpful for applications which keep running for day or weeks on end. Previously, "bsdsocket.library" could end up allocating much more memory than strictly necessary, causing other active software to run out of free memory. Because the choice to spend as little memory as possible comes with a cost (slightly lower data throughput), this option is not enabled by default.
  • The software development kit has been updated, fixing bugs in the example source code, the "wget" command, as well as replacing the inline header files for the GCC 68k compiler.
  • The reference documentation has been updated.
The "ReadMe" file of the "Roadshow" update archive contains more detailed information about the contributors who helped to make this update possible, as well as more detailed descriptions of the changes.

The update archive does not contain the updated documentation or source code. Please download the demonstration version and/or the software development kit, respectively, to find the new material. (cg)

[News message: 02. May. 2017, 14:37] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
01.May.2017



AROS: ZunePaint 0.11
Yannick Erb's "ZunePaint" is a simple bitmap graphics program for AROS. Changes in version 0.11:
  • added possibility to "stretch" clipboard and text objects
  • remove use of static variable in mcc_Pictdisp.c
  • added Eraser function
  • tolerance range extended to 0-255
(cg) (Translation: dr)

[News message: 01. May. 2017, 23:55] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
01.May.2017



Game Construction Kit: RedPill 0.5.2 (alpha)
RedPill is a Game Construction Kit written in AmiBlitz2, which can help developing games of diverse genres - published videos show versions of Pacman and Pang. RedPill is compatible to AGA and ECS, the "player" requires 1 MB Chip as well as some Fast RAM.

For the program currently there is only a closed Facebook group, but the authors also can be contacted via eMail. The latest alpha version can be downloaded using Google Drive.

Changes in version 0.5.2:
  • In Animation Menu offset of each frame can now be changed by dragging the image with the mouse
  • In game setup you can select if you want enemies to collide against other enemies to avoid them using the same space
  • Edit Level has been renamed to edit map, map now only refers to the level tilemap
  • Background image in map edit screen can now be removed using the new Remove button
  • Load map and Save map features have been added
  • Added a condition trigger to check tiles with a comparison. Old one is keep for compatibility
  • Added condition trigger to check if tile is solid. Parameters are the offset in X or Y to check adjacent tiles
  • Added condition trigger to check if tile is not solid. Parameters are the offset in X or Y to check adjacent tiles
  • Added action trigger to go to the next level (this sounded epic)
  • Added action trigger to reload trigger. Right now it does the same as restart level, but in the future reload will reset the tile status of the map
  • Added action trigger to change Display Offset of the object
  • Added action trigger to change Size of the object collision box. Use it with caution
  • Animation player in animation screen now takes into consideration the target frame rate of the game
  • Tile border parameter for the tilesets is working again
  • Fix for the issue causing past keys to be written when clicking on an edit gadget
  • Fixed a graphic glitch when changing levels both in the editor and the player
  • Fixed an issue with condition parameters not being edited correctly
  • Fixed an issue causing a crash when using a background image for the level without tileset
  • Fixed a glitch when going from animation screen to the main screen
(cg) (Translation: dr)

[News message: 01. May. 2017, 23:50] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
01.May.2017
Andreas Falkenhahn (ANF)


Hollywood: APK Compiler 2.0 released
Press release: Airsoft Softwair - the hardest working men in code business - are proud to present version 2.0 of the Hollywood APK Compiler. This program allows the conversion of Hollywood applets into stand-alone APK packages that can then be published on the Google Play Store or distributed in an other way.

Once the Hollywood APK Compiler has been set up, the conversion of a Hollywood applet into an APK file takes only a few seconds. Additionally, the Hollywood APK Compiler can also install the generated APK file onto an Android device connected via USB.

Version 2.0 is a major update that adds support for the Gradle build system. A few months ago, the Android SDK build system was changed from Apache Ant to Gradle. The Hollywood APK Compiler now supports this new build system. Version 2.0 also erases the dependency on Cygwin meaning the Hollywood APK Compiler can be used without Cygwin now. Finally, version 2.0 also allows you to set the Android target version. If you set this to 3.0, your app will no longer be marked as "Designed for phones" on the Play Store.

This update is provided free of charge for all licensees of the Hollywood APK Compiler and can be downloaded from the restricted download section.

The Hollywood APK Compiler comes with a convenient GUI that allows you to convert your Hollywood applets into stand-alone APK files with just a few mouse clicks. A detailed documentation of all the program's features is also included. The APKs generated by the Hollywood APK Compiler will run on all ARM-based Android devices that run at least Android 2.3.3 (Gingerbread).

The program's license also allows you to sell the apps created by the Hollywood APK Compiler without any restrictions or royalties. So there is nothing stopping you from getting rich quickly with your Hollywood applets on the Google Play Store now! Programming and publishing for Android has really never been so easy!

So get ready for Android development and purchase the Hollywood APK Compiler now on the official Hollywood portal! This release was brought to you by Airsoft Softwair - the hardest working men in code business.

Screenshots:
(snx)

[News message: 01. May. 2017, 17:40] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
01.May.2017
David Brunet (ANF)


New articles on Obligement website
The articles below have been added to the french Amiga/MorphOS magazine Obligement's website during the last two months. All translations are welcome. Please contact David 'Daff' Brunet for more information.
  • March/April 2017 news
  • Old articles from Tilt 92 to 94:
    • Interview with Phlippe Ulrich
    • Review of Magic Pockets
    • Review of Elf
    • File: Conception of a game scenario
    • Interview with Stewart Gliray
    • Review of Hunter
    • Review of Gauntlet 3
    • Comparison: Platforms/action games from 1990-1991
    • Report: Summer Consumer Electronics Show 1991
    • Hardware: 1000SU
    • Review of Hero Quest
  • Interview with Olivier Plaisier and Alan Kerjean
  • Interview with Erwan Jestin (Happiga developper)
  • Review of Emotion
  • Hardware: Amiga 3000T
  • DIY: Build your Amiga arcade joystick
  • File: History of the magazine Amiga Information Online
  • File: Biography of Muriel Tramis
  • File: Classic Reflections - What happen to ASDG?
  • File: Amiga history, year 2002 (update)
  • Tutorial: Recording an LP with Audio Evolution 4
  • Galleries: Mike Dafunk's gallery
  • Special quiz about the AmigaOne X5000
(snx)

[News message: 01. May. 2017, 09:11] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
<- 1 2 3 4 5 6 7

.
Masthead | Privacy policy | Netiquette | Advertising | Contact
Copyright © 1998-2024 by amiga-news.de - all rights reserved.
.