amiga-news DEUTSCHE VERSION
.
Links| Forums| Comments| Report news
.
Chat| Polls| Newsticker| Archive
.


.
 Per page 
Show titles only
Category
.


Archive 07/2016


05.Jul.2016
Amiga Future (Webseite)


Amicast: Interview with Roman Kargin
In the blog of the English podcast Amicast a text interview with Roman 'kas1e' Kargin has been published, who together with other programmers develops Directory Opus 5 further and is responsible for the AmigaOS-4 port of the web browser Odyssey.

In future he could imagine to port the SSH and telnet client Putty as well as the virtual network programm OpenVPN. (snx) (Translation: dr)

[News message: 05. Jul. 2016, 18:33] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
04.Jul.2016



AmigaOS 4: Daniel Müßener about the current status of Warp 3D Nova (Update)
In late march, A-EON announced a new 3D driver system called Warp 3D Nova, which is supposed to replace the badly outdated Warp 3D. Since an Amiga specific solution doesn't make much sense, programmer Daniel 'Daytona675x' Müßener (Wings Remastered, Wings Battlefield) was hired to port the OpenGL variant OpenGL ES 2 to AmigaOS 4/Nova.

Even at the time A-EON announced Nova, Hans de Ruiter - the programmer responsible for the new system - tried to give a more realistic overview over the current state of things. In an extensive Interview with German Podcast Boingsworld, Daniel Müßener is voicing his concerns now and describes the problems he encountered during his attempt to port OpenGL ES 2 to Warp 3D Nova.

It became obvious pretty soon after starting the project that things like Stencil buffers or Mip-Mapping were not implemented in Warp 3D Nova yet, but on inquiry he was assured that these features were already being worked on. After spending quite some time on porting OpenGL, more and more details came to light that suggested to Müßener that the whole system was in pre Alpha state at best. Even simple things like the 'Hello World!' equivalent of OpenGL didn't work, were not implemented or simply crashed. Among those were essential features like defining variables or the 'Discard' command without which transparency effects are pretty much impossible. Müßener describes the current status of Nova as "only extremely few things are actually working".

The programmer acknowledges that developing a 3D driver system like Nova is a complex process that takes a lot of time, but he complains about the poor communication - he feels like he's been "abused as a cheap Alpha tester". In some cases - like a function for identifying a variable's type, a feature Müßener considers indispensable - he claims to have spent weeks doing a lot of persuading to make the other party agree the feature should be implemented. The whole system was allegedly far from the state he was promised, which resulted in him having to spend a lot more time porting OpenGL ES than the two or three weeks he initially scheduled.

Nova, which was released as part of the Amiga Enhancer package by now, is not ready for end users, according to Müßener. At least one of the function prototypes in the released header files is faulty, which implies nobody ever tested that function since programs using it can't actually be compiled. Müßener "hopes" that no external programmers tried to port a game to AmigaOS using Nova, since that would have been a devastating experience.

Müßener says he stopped working on OpenGL a week ago and will "not touch the code again". He's willing to give it another go if Nova reaches a more mature state, but "[A-EON and me] would have to discuss the exact terms first".

Update: (05.07.2015, 18:15, cg)

In the meantime, Daniel Müßener has published a counterstatement on his personal blog, criticizing our news item as tainted und complaining that we only picked the negative statements from his interview. (cg) (Translation: cg)

[News message: 04. Jul. 2016, 20:08] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
03.Jul.2016



Aminet-Uploads until 02.07.2016
The following archives have been added to Aminet until July 2nd, 2016:
nfs-handler.lha          comm/net   9K    68k NFS file system handler
BlockySkies_BootDisk.lha game/misc  146K  68k Blocky Skies - top down arcad...
BlockySkies_HardDrive... game/misc  160K  68k Blocky Skies - top down arcad...
MED_v3.22.adf            mus/edit   880K  68k MED 3.22 (Last Version + TOSE...
RTSP10.lha               mus/edit   18K   68k Real Time Sound Processor wit...
metemp3.zip              mus/play   189K  x86 mp3 Player For Aros
geo_tag_1.0.lha          util/wb    2.5M  MOS Geo tag addon for mapparium
(snx) (Translation: dr)

[News message: 03. Jul. 2016, 07:48] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
03.Jul.2016



OS4Depot-Uploads until 02.07.2016
The following archives have been added to OS4Depot until July 2nd, 2016:
amigaracer.lha           gam/dri 82Mb  4.1 A Lotus Turbo Challenge game alike
mapparium.lha            uti/sci 3Mb   4.0 OpenStreetMap Viewer
smtube.lha               vid/pla 2Mb   4.1 Qt : direct stream + download Yo...
(snx) (Translation: dr)

[News message: 03. Jul. 2016, 07:48] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
03.Jul.2016



AROS-Archives-Uploads until 02.07.2016
The following archive has been added to AROS-Archives until July 2nd, 2016:
metemp3.zip                  aud/pla 189kb mp3 Player For Aros
(snx) (Translation: dr)

[News message: 03. Jul. 2016, 07:48] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
03.Jul.2016



WHDLoad: New installers until 02.07.2016
Using WHDLoad, you can install games, scene demos and intros from cracking groups to your harddisk that were only working from floppy disks previously. The following installers have been added until July 2nd, 2016:
  • 2016-06-29 fixed: Strip Poker (Artworx) slave works on 68000 machine now (Info)
  • 2016-06-29 fixed: Indiana Jones & The Fate of Atlantis (Lucasfilms Games) fixed access fault (Info)
  • 2016-06-28 fixed: Tecnoball (TLK Games) slave works on 68000 machine when using files instead of diskimage (Info, Image)
  • 2016-06-28 fixed: Altered Beast (Sega/Activision) slave fully rewritten, access fault at level 4 fixed (Info)
  • 2016-06-27 fixed: Duck Tales: The Quest for Gold (Disney Software) slave works on 68000 machine now (Info)
  • 2016-06-27 improved: IK+ (Archer MacLean) writes to INTREQR fixed, full NTSC support, all timing related stuff adapted so game runs at the same speed on PAL and NTSC, timing fix for fast machines to avoid flickering, option to disable bonus rounds, graphics bug in bonus round (IK+ shield) fixed (Info)
  • 2016-06-26 updated: Slayer (Hewson) patch redone, support for protected original version added, trainer options added, WHDLoad v17+ features used (Info)
  • 2016-06-26 improved: California Games 2 (Epyx) slave rewritten, OS functions patched and is 68000 cpu compatible now (Info)
  • 2016-06-26 fixed: Quest For Glory / Hero's Quest (Sierra) fixed 68000/68010 compatibility (Info)
  • 2016-06-26 fixed: Conquests of Camelot (Sierra) fixed 68000/68010 compatibility (Info, Image)
  • 2016-06-26 fixed: Colonel's Bequest (Sierra) fixed 68000/68010 compatibility (Info, Image)
  • 2016-06-26 fixed: Codename: Iceman (Sierra) fixed 68000/68010 compatibility (Info, Image)
  • 2016-06-26 fixed: Leisure Suit Larry 3 (Sierra) fixed 68000/68010 compatibility (Info, Image)
  • 2016-06-26 fixed: Leisure Suit Larry 2 (Sierra) fixed 68000/68010 compatibility (Info, Image)
  • 2016-06-26 improved: Base Jumpers (Rasputin) removed need for kickstart 3.1 for ECS version (Info)
(snx) (Translation: dr)

[News message: 03. Jul. 2016, 07:48] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
<- 1 2 3 4 5 6 7 8 9 ->

.
Masthead | Privacy policy | Netiquette | Advertising | Contact
Copyright © 1998-2024 by amiga-news.de - all rights reserved.
.