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Archive 05/2003


13.May.2003
Newsletter von Cinemaware (ANF)


Robin Hood: Defender of the Crown 2 on 3rd quarter 2003
According to the newsletter of Cinemaware DotC2 has nearly finished. Because of this some new screenshots has put up online (a trailer and further information are also available). It should first be published for PC and PS2. Disk images of all older versions (C64, Amiga, Amstrad, PC...) are now available again.

Here is the original newsletter:

Hey Cinemaware fans!

I know things have been quiet for a while from your ol' pal Amber over at Cinemaware, but we've just been preparing to take the lid off some really exciting news!

How exciting, you ask? Well, after months of patient waiting, I can finally reveal to our fans who will be publishing Robin Hood: Defender of the Crown. Cinemaware is proud to be partnering with Capcom Entertainment to bring Robin Hood: Defender of the Crown to living rooms across everywhere!

I can't tell you all how happy we all are to be working with one of the premier publishers in the world to bring Defender of the Crown back to the fans. And I want to give special thanks to you fans out there who have been waiting for this day -- we couldn't have done it without your support!

Robin Hood: Defender of the Crown will be launching in North America in the third quarter of 2003! Head on over to the this news story to get the full scoop! The exciting news is already starting to hit the web, though. Check out this story over at GameSpot!

If any of you happen to make it to E3 (the Electronic Entertainment Expo) this week in Los Angeles, drop by the Capcom booth and say hello! We'll be showing the game at two kiosks, so come on by and give it a whirl. If you can't make it to the show, keep an eye on online news, as there's sure to be a lot of hands-on impressions from the show floor.

But until then, we've put up a big batch of brand new screens from the game. Go take a gander at the Robin Hood: Defender of the Crown Product Page.

Lastly, to celebrate this exciting news, we've once again made disk images of all version of the original Defender of the Crown available for download! This includes all versions of the original classic from Amiga to Amstrad! Head over to the Defender of the Crown vault to get your hands on 'em!

That's it for this newsletter, but I'll be back soon to update you all on the exact date for Robin Hood's release!

All the best,

Amber :D
(ps) (Translation: dr)

[News message: 13. May. 2003, 22:32] [Comments: 0]
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13.May.2003
Virus Hewlp Denmark (ANF)


Virus Help: New update of xvs.library
A new update of the "xvs.library' (xvs.library - The eXternal Virus Scanner Library) has been updated today, and can be found at the "Virus Help Team's websites". Remember, if you use the antivirus programs like ec. VirusZ, VirusExecuter, VirusChecker, Mill this update of XVS is a MUST for you.

Info about the new update:

Name: xvs.library v33.40
Archive name: xvslibrary.lha
Archive size: 93,637 bytes
Release date: 13 May 2003
Programmer: Georg Hoermann

News is v33.40: (Size: 61,912 bytes)
  • Added file recognition for some very old installer programs of the following bootblock viruses: Blizzard, CLI-Manager, SystemZ 5.0 and SystemZ 6.4. Thanks to Dirk Stöcker for sending the files.
  • Added special recognition for "Zeeball AV-Testfile" from Zeeball's antivirus test archive.
  • Changed several often-used CacheClearU() calls to CacheClearE() for better performance on JIT 68k emulated systems (file analysis and repair code for polymorphic linkviruses have not been changed, as these only get called if some patterns match first). Thanks to Harry Sintonen for the hint.
  • Fixed bug in xvsCheckFile() that accessed two bytes following the actual file buffer under certain circumstances. Thanks must go to Mikolaj Calusinski for the report and for beta-testing.
  • Did some compatibility fixes for Pegasos/MorphOS systems. Thanks again to Harry Sintonen for the report and for beta-testing.
  • Replaced old installer script with an updated version written once again by Dave 'Targhan' Crawford. Thanks!
BTW: Georg Hoerman will change his email in the near future, his new email is ghoermann@gmx.de.

Kind regards...

Virus Help Team DK, NL & CAN
Jan, Denmark
Alex, Holland
Charlene, Canada
(ps)

[News message: 13. May. 2003, 19:31] [Comments: 0]
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13.May.2003
Martin Rebentisch (DaFreak) (ANF)


Music: Liquid Skies records #035
The Amiga music scene group called 'Liquid Skies' has published a new music file again. This time it consists of a mp3 tune by Psycho. It has a length of 6:07 and was created with an Amiga.

The cover to the title "When The Beast Found His Angle" was created by Angeldust. As usually you can download the tune from the Liquid Skies homepage. (ps) (Translation: dr)

[News message: 13. May. 2003, 16:27] [Comments: 0]
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13.May.2003
Carles "Doraemon" Bernardez (ANF)


CatCon 2k3 Photos
Carles Bernardez writes:
Under the title link you can see a small photo album of the CatCon 2k3. The results and the releases of the competitons will be released soon on Aminet.

You can see some Pegasos, AmigaOne, and AmigaOne XE on the photos, and of course a lot of Amigans. Thx to all that makes the dream possible another year, specially to bbrv, Eyetech, Amiga Superbit, Amiga Rulez Magazine, and all the Amigans that all the years come to our event. For more information contact catconparty@yahoo.es. (ps)

[News message: 13. May. 2003, 15:54] [Comments: 0]
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13.May.2003
Various websites


Several Software Updates until 13.05.2003
Diverse ports (incl. Descent2 test version) by Nagy Lajos


New software:
  • libpng-1.2.5 (png developer lib)
  • SDL_mixer and SDL_gfx (SDL extensions)
  • sed-4.0.7 (gg tool)
  • unace-1.2 (ace file decruncher)
  • htdump (web page downloader)
  • flite (text to speech engine)
  • toppler (Nebulus alike game)
  • 1st Descent2 port to test!
  • Digger (port of old DOS game)


Amigan Software
Worm Wars version 7.42 and Saga version 1.25 have been published.

WHDLoad - New packets until 13.05.2003
  • 13.05.03 improved: Silkworm (Sales Curve) some fixes
  • 12.05.03 new: Microprose Golf (Microprose) done by JOTDx
  • 12.05.03 fixed: Shadow of the Beast (Psygnosis) install script corrected
  • 10.05.03 new: Mission Elevator (Micropartner) done by Asman


(ps) (Translation: dr)

[News message: 13. May. 2003, 15:49] [Comments: 0]
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13.May.2003
Dany Thinnes (ANF)


Cost control software for not DSL users: TH-Verbindung V1.1
TH-Verbindung version 1.1 is aimed for surfers who don't have a flatrate or do only a little surfing. It is possible to set up different charges for a main and rest time as well as for a log-in charge. Weekends and bank holidays will not be forgotten too.

From the program itself Miami can be launched, the connection be established and aborted. The costs ammounted so far will be shown in Euro. The sum of the surfed minutes so far is listed as well as the current state of the connection and the connection speed.

The program has been written and tested with a DraCo 060 running AmigaOS 3.9.

Autor: Dany Thinnes - Dany@TH-Home.de
Download: home-thverbindung.lha (ps) (Translation: ub)

[News message: 13. May. 2003, 12:40] [Comments: 0]
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12.May.2003
GFX-BASE (Website)


GFX-BASE: Quake 2 - Amiga version review
Alexandre Balaban describes his impressions of the Amiga version of Quake 2 in the English-language Review. Starting with the installation and the hardware requirements he walks through the history of Quake and his first play, and his personal results finishes the article. (ps) (Translation: sk)

[News message: 12. May. 2003, 20:41] [Comments: 0]
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12.May.2003
Pixel Art (E-Mail)


StartMenu: Pixload Version 4 beta 1 Preview
In the current beta version 1 of the start menu Pixload 4 were the following new features added.

  • Drag & Drop of picture dirs opens a thumbnail tool
  • New formats: TIFF and TARGA via datatypes
  • Control border for MiamiDX integrated
  • New program startup splashscreen
  • Clock with RTC functionality
  • Help file in the context menu
  • Some bugfixes
  • Pixload is now scalable
  • Pixload is able to open drawers instead of programs
  • Shortkeys added
  • Icon organisation per Drag & Drop
  • Number of rows of icons can be changed
If you have suggestions, ideas or desires, please feel free to send them to Pixel Art by E-Mail (pixelart@wanadoo.fr) in English or French. (nba) (Translation: sk)

[News message: 12. May. 2003, 20:00] [Comments: 0]
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12.May.2003
BBOAH Website


The Big Book Of Amiga Hardware - Update of 12.05.2003
The 'Big Book Of Amiga hardware' is probably the largest on-line manual for Amiga hardware. Ian Chapman extended and updated the documentation in many subranges. (ps) (Translation: sk)

[News message: 12. May. 2003, 17:34] [Comments: 0]
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12.May.2003



Aminet Uploads until 12.05.2003
Here the Aminet Uploads which were added since our last message:
HollywoodPromo.lha biz/demo   8.7M   0 High quality Hollywood screenshots
newscoaster.lha    comm/news  425K   0 NewsCoaster Full Version (v1.56) (MUI)
newscoastersrc.lha comm/news  188K   0 NewsCoaster Source Code (v1.56 - 10 May 2003)
YAM-Logo.lha       comm/yam    49K   0 YAM 2.4 Logo by Chris, The Highlander
JulietCaseCCCP.lha demo/aga   539K   0 CCCP, by Juliet and Case - file version
IRS-EC46.lha       demo/mag   2.0M   0 The Official Eurochart #46 by IRIS
ABasiC_patch.lha   dev/basic   17K   0 Patch Metacomco's ABasiC to work on OS 2.0+
ABasiC_progs.lha   dev/basic  382K   0 Collection of ABasiC games and programs
pmDevBas.lha       dev/basic  132K   0 Using PopUpMenu library from HBasic
Window.lha         dev/src      7K   0 Attach CON: to existing window on Kickstart 1.x
diskimage.lha      disk/misc   79K   0 Mount any disk image file as a DOS device
dynAMIte.lha       game/2play 2.0M   0 Internet (only) Bomberman/Dynablaster-Clone
DroidWars4.lha     game/actio 163K   0 Droids fighting in an arena.
AS-Hemp.lha        game/data  567K   0 Cardset for AS-..... compatible games
digger-68k.lha     game/misc  258K   0 Digger - the SDL version of old DOS game!
2Decide.lha        game/think 453K   0 2D strategy game supporting themes.
stv_1-0.lha        gfx/board   50K   0 TV card software for Mediator systems
DIYrekoIII.lha     gfx/ifx     31K   0 Create REKO, Soliton and AS-... cardsets
imdbDiff030502.lha misc/imdb  2.9M   0 Diffs for the Internet MovieDatabase
1st16.lha          mods/blkha 2.7M   0 First 16bit DBM by blakkhar
bengbum.lha        mods/blkha  41K   0 Techno PT mod by blakkhar
bengbum2.lha       mods/blkha 160K   0 Techno PT mod by blakkhar
fs.lha             mods/blkha 137K   0 Hardcore DBP mod by blakkhar
GM_Rip_Edition.lha mods/blkha 221K   0 Techno DBM by blakkhar
RutgerH.lha        mods/blkha 389K   0 Rutger H.dedicated DBM by blakkhar
schranzibelrmx.lha mods/blkha 1.1M   0 Remix DBM by blakkhar
transplantanr.lha  mus/play    42K   0 Transplant skin for AmiNetRadio
Haymigga_I.jpg     pix/wb     257K   0 Haymigga`s Red & Blue Mania WB Screenshot 
japanese-wb2.jpg   pix/wb     119K   0 Japanese support on amiga
_Dani_-WB-10.jpg   pix/wb     202K   0 Amiga Workbench Screenshot 1024x768x24
Asciiconverter.lha util/conv   44K   0 Change ASCII code in files.
NewHomer.lha       util/misc  113K   0 Talkin' Homer V1.87b (guide fixed, better iconific
NoLed.lha          util/misc    2K   0 Low-Pass Filter Killer
WRip_26.lha        util/misc   45K   0 Rips various pack-formats from Disk/File
SnoopDos.lha       util/moni  136K   0 SnoopDos 3.8, the well known system monitor
SnoopDos_Src.lha   util/moni  256K   0 SnoopDos 3.8 sources
mouseshell10.lha   util/rexx    1K   0 Opens Shell window under mouse pointer
(ps) (Translation: sk)

[News message: 12. May. 2003, 17:22] [Comments: 0]
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12.May.2003
morphos-news.de


CeBIT Australia 2003 Photos
At the title link and at Pegasos.com.au you find pictures of the CeBIT Australia 2003, which took place in the second May week in Sydney. (ps) (Translation: sk)

[News message: 12. May. 2003, 17:10] [Comments: 0]
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12.May.2003
Christoph Gutjahr (ANF)


Quantum Leap: Report of the 'Webb.it' with OS4-Screenshots
At the title link an Italian language report of the Italian IT fair "Webb.it" is to be found, which took place past weekend in Padova. The Italian AmigaOne Distributor VirtualWorks presented there an AmigaOne XE as well as OS4-Module (still as 68k Binaries).

On the OS4-Screenshots both already well-known OS4 parts (MediaToolbox, new system menus) in newer versions is to be seen as well as modules that have not been shown yet. (ps) (Translation: sk)

[News message: 12. May. 2003, 05:42] [Comments: 0]
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11.May.2003
Ettensberger Martin (ANF)


Pictures of new Amiga G4 at AmigaClub Augsburg
Recently the first new AmigaOne G4 computers have arrived at the AmigaClub Augsburg. Photos of yesterday's meeting can be seen under this link on the homepage.

The homepage will be overhauled in the next couple of days and several pictures from unpacking through assembling and running of the computer will be uploaded. You can find new background pictures under this link. AmigaClub Augsburg wishes you a nice Sunday :)

AmigaClubAugsburg.de
augusta.de/~ramses (ps) (Translation: cb)

[News message: 11. May. 2003, 20:41] [Comments: 0]
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11.May.2003
Carsten Siegner (ANF)


Morph-box Version 1.0
Today the final version 1.0 of Carsten Siegner's program "Morph-box" for MorphOS has been released. This is fully functioning with clickable buttons and also includes a prefs editor. Morph-box is a toolbar for MorphOS which is able to launch MorphOS native and 68k programs.

This program is MorphOS native and thus only runs on the Pegasos computer. Furthermore it requires the PNG datatype.

Installation: Copy guigfx.library.elf (N.B.: this is the MOS version, so don't take the version from the powerlibs.lzx directory!) to the directory "Sys:MorphOS/Libs". Furthermore the powerlibs.lzx archive from Carsten Siegner's homepage is required. This is located in the "Videokonverter" subdirectory (unpack the archive and copy to Sys:Libs directory).

The archive contains a small readme file explaining the few functions. (nba) (Translation: cb)

[News message: 11. May. 2003, 20:31] [Comments: 0]
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11.May.2003
x (ANF)


Weekly Q&A's with Fleecy Moss - episode 9
The English online magazine AmigaWorld has published episode 9 of the regular questions and answers session with Fleecy Moss, CTO at AMIGA, Inc. (Update 2012-03-17, cg: as the original document is no longer available, the following content was moved into our database):

1) ssolie: How does Amiga Inc. plan to limit and control the myriad hardware options. More specifically, if I purchase a "supported" graphics card for AmigaOS 4.0, what will that mean exactly? And what of "unsupported" hardware?

Fleecy: As has already started with the AmigaOne, we will select and certify hardware. This will allow us to drive the AmigaOS in certain directions whilst also ensuring that there are official solutions that dealers, integrators and customers can purchase safe in the knowledge that there will be official drivers for them. The problem with supporting hardware subsystems and peripherals is that the manufacturers only create control software

for the larger markets (Windows, Apple etc) and most are loath to even release their internal datasheets for fear of revealing and losing IP. We thus have to negotiate with these companies and prove to them a market exists (and then usually pay to create the control software).

A good workaround solution can be seen in the SciTech solution that has been licenced. A very broad set of graphics-cards will be usuable with OS 4.0 in 2D thanks to their SNAP technology (over 182 chipsets are now supported and the list keeps growing). 3D support however is quite a different matter. Currently we will support the Voodoo 3/4/5 and the Radeon 8500/9000. We believe this will change when we are able to demonstrate the AG2 3D system however as the OEMs will see that we are deadly serious in being a graphics platform of excellence.

The existing AmigaOne users have created various web resources where they are sharing their experiences of both setting up their machines and the results they are having with various components. I would urge anyone considering the purchase of a board to peruse these sites for the valuable information they contain.

In summary, I would advise customers either to buy from integrators to ensure certified components are used or else wait for the new Amiga Power Platform website to go live and consider the certified hardware list when it is made available. Be made the mistake of trying to support too many different solutions and ended up wasting valuable resources expanding the platform horizontally instead of vertically; we will not make the same mistake.

2) rayt: Will the coupons be delivered before OS4/csppc is finished so that we can get $50 rebate immediately after it is released?

Fleecy: We have had a lot of issues with creating a valid solution for the 'vouchers', mainly in terms of validation and acceptance by dealers. Given that an AmigaOne is a certified piece of hardware that comes with an AmigaOS4.0 OEM CD bundle and that the CSPPC AmigaOS4.0 product is a shrinkwrap, AmigaOS4.0 is the common factor and so we are considering either placing the voucher within the AmigaOS product package itself (perhaps as part of the registration card) or using the unique serial number of each AmigaOS4.0 instance via a web interface. This would also work with those who have purchased multiple rebate products because they have to have an AmiPASS and so we can apply their multiple rebates against a single purchase. The entire scheme will be published before AmigaOS4.0 is released and we will validate the rebate database by emailing everyone to make sure all the details are correct. I urge anyone who believes they have a rebate to check out their AmiPASS account and ensure the details are correct.

3) jono: Do you know if there is any intention to provide/supply any SQL based server or SQL clients that can access existing SQL Servers such as MySQL, Oracle, (dare I say it) M$ SQL Server?

Fleecy: There is at least one third party company already working hard on a full network capable relational database for the AmigaOS4.0. A standard SQL client is a good idea and I will consider that either for AmigaOS4.0 or for a future release.

4) IonMane: From my research, many developers do not seem to understand the potential power of Amiga Anywhere\DE.How do you plan to raise awareness and educate this segment of the industry to DE's REAL potential?

Fleecy: Early on we heavily evangelised the potential of the AmigaDE, got a lot of interest going and had developers signing up in droves. However, the potential failed to turn into reality, largely because the market was not ready for the product. Our mistake was to fail to realise that the OEMs themselves were not ready to take advantage of what we had, either because they had not entered the appropriate markets yet or because the products were too expensive (as in the case of Smartphones) or too underpowered (as in the case of the Palm PDA). The market was still in the first stage of technology, where innovators co-exist with early adopters. It is only in the last six months that the market has become a second stage market, where maturation brings in the big OEMs whose economies of scale can bring the price down and performance up.

Microsoft, as one of the key drivers of these markets realised the potential of the AmigaDE over a year ago but even working with them and their huge marketing muscle, it has taken this long to get AmigaDE derivatives such as Amiga Anywhere to market. Thankfully, the momentum that has built up is now accelerating customer enquiries and we hope to finally be able to deliver to developers on the potental we evangelised. This in itself will raise awareness of both the product and the opportunity but we are also working with these customers to do cross and joint marketing in several arenas, in both trade and consumer channels.

5) ssolie: Since you are not keen on Samba, what kinds of Samba-like solutions (e.g. file & printer sharing) are you proposing?

Fleecy: It's not that I'm not keen on Samba as a concept, just as an implementation, especially as it is difficult to implement well within the Amiga system architecture. There is a SAMBA solution supported by such Amiga notables as Olaf Barthel and Chris Hertel (amongst others) and it will most likely be included in the AmigaOS4.0 contributions drawer.

What AmigaOS4 users obviously want is the ability to network their Amiga to a heterogenous network, most likely one heavily featuring Windows or Linux PCs and then be able to share resources, mostly files, peripherals such as printers and network connections. The more they can use their Amiga, the more it will be used - for example accessing an MP3 collection on their Windows PC; they obviously don't want to copy it to their Amiga and have two copies of it.

Be assured that this is a high priority and that despite our misgivings, we may integrate SAMBA. All I was stating was that it does not currently seem to be a solution that we are happy with.

6) ssolie: AmigaDE and AmigaOS seem completely different yet you say they will slowly be merged together into a hardware agnostic system. What does that mean for the user? Hypothetically, how will I be able to take my copy of PageStream and run it on my cell phone via Bluetooth?

Fleecy: The AmigaDE is a set of technologies for creating content centric derivative products. In particular it is focused on the individual piece of content, specifically in making that piece of content both high performance/low resource and portable across device classes. The AmigaOS is a complete computing platform. In merging them, the AmigaOS will immediately gain from access to that content which can scale to the desktop. However that is at a product level. There will also be a more profound development of the AmigaOS through the AG2 project that will see a conceptual merging of the ideas behind both. I can't say much more at this time.

7) GregS: I have heard mentioned the A2 project but have not seen any details would you be so kind to make a summary of the main differences between A1 and A2.

Fleecy: AG1 refers to all hardware and software upto the AmigaOS3 family (the last revision being AmigaOS3.9). Some of this will continue into AmigaOS4. AG1 is technology that has its roots in the excellent system architecture and implementation that can be traced all the way back to 1984. However that was written in the context of a specific set of requirements and within a wider domain of current technologies.

Twenty years on the world has changed dramatically in many areas whilst remaining the same in others. The AG2 project is about reviewing the AmigaOS in all its domains, both internally and in its external relationships. There are new customers, new roles, new technologies, new requirements, new scopes, new products, new opportunities and new restrictions. AG2 will see the development of a technology set that can be used in derivative products, whether AmigaOS for the desktop, AmigaOS for the server, AmigaOS for the STB or whatever. Don't expect to see AG2 technology in AmigaOS4.0 but from AmigaOS4.1 onwards, you will start to see the AmigaOS transformed into something that we hope will once again set the marker for all others.

8) IonMane: As I understand it OS5 will be 64 bit, Is Amiga Inc considering the IBM 970, with its 32bit and 64 bit support,for this role in current or future AmigaOne systems?

Fleecy: 64 bit is the natural development path and given its necessity for a decent implementation of orthogonal persistence, one of our targets, I would expect to see 64 bit implementations sooner rather than later.

9) DaveP: I have a question ( everyone groans ). How long after the release of AOS4 will we have to wait for a version of Intent that works with it?

Fleecy: We have always targeted it for AmigaOS4.2. Given that we want to have a release gap of between 6-12 months once AmigaOS4.0 has shipped, that should be around about Christmas 2004. However, we may move it forwards to AmigaOS4.1. It depends on quite a few issues that I can't go into right now.

10) IonMane: There has been a lot of questions around from those that have coupons and other Amiga Inc promoted discounts.Could you please tell these people how to claim these discounts and Coupons...and even if they need a coupon to claim the discount.

Fleecy: I have answered this in question 2

(Copyright © 2003 Amigaworld.net. All rights reserved.
Originally available at http://amigaworld.net/modules/fleecymoss/index.php?cat_id=10
You may freely redistribute this article, providing that a URL is provided to the original source,
and the copyright notices remain intact)
(nba)

[News message: 11. May. 2003, 17:58] [Comments: 0]
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11.May.2003
Gary7 (ANF)


Emulator: New WinUAE Version 0.8.22 R 7 (WIP) announced
Probably end of May 2003 a new version of Toni Wilen's Amiga emulator 'WinUAE' for Windows will be released. Currently WinUAE 0.8.22 Release 7 is in the works. This version will contain the following changes and improvements:

Bugs fixed:
  • printer didn't work if serial port emulation was enabled
  • palette wasn't updated properly when entering and exiting the GUI in fullscreen 8-bit Picasso96 mode
  • button or key mapped to mouse horizontal or vertical axis
  • right/middle button data register emulation update (Sound of Silents)
  • random crash when horizontal centering was enabled
  • bsdsocket emulation, AmTelnet connection freeze
  • config save crash/non working keyboard when MS SideWinder Virtual Keyboard is installed
New features:
  • emulation compatibility improvements Elfmania, Rainbow Island (broke accidentally in R6), Mission Elevator (properly fixed this time...), Old Timer, Sargon History, TBL demos etc.
  • analog joystick (paddle) ports emulated
  • improved hard/ZIP disk RDB detection
  • Action Replay 2/3 state file support
  • sound "power led" filter emulation
  • freely selectable sound sample rate (8000 - 48000)
  • "direct" serial port support, fixes PC to PC Lotus 2 serial link problems. (two player only, 3 or 4 players require lower serial latency that is not possible under Windows)
(ps) (Translation: cb)

[News message: 11. May. 2003, 16:44] [Comments: 0]
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11.May.2003
VMC (Website)


LowLevel Gameport Driver v41.19 for Amithlon
Guido Mersmann has created a new version of his lowlevel.library for Amithlon, in which some more bugs have been fixed. A small tool enables the activation of the Sound Blaster Game Port. The new software can be downloaded from the "Amithlon Software Updates" page. (nba) (Translation: cb)

[News message: 11. May. 2003, 02:17] [Comments: 0]
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