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Archive 02/2003


19.Feb.2003
Terry Fry (E-Mail)


Techconnect: SciTech Software to Add Graphic Power to AmigaOS 4 and Beyond
The press release by Hyperion regarding the partnership with SciTech (as reported) is recognized as well outside the Amiga world. You may read the English article by Techconnect following the title link. (ps) (Translation: ub)

[News message: 19. Feb. 2003, 23:48] [Comments: 0]
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19.Feb.2003
AMIGAplus


REBOL: Picture viewer ReViewer v1.3
On the 12th of February 2003 version 1.3 of ReViewer, a picture viewer for the open platform REBOL, has been releasded. The software with its graphical interface is to call stable even with this early version and by the platform independence of REBOL useable with the Amiga too. The free download is possible at the website linked by the title. (nba) (Translation: ub)

[News message: 19. Feb. 2003, 23:35] [Comments: 0]
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19.Feb.2003
Christoph Gutjahr (ANF)


Interview with Ben Hermans
In the light of some rumours currently circulating (regarding the status of AmigaOS 4) and the recent announcement of the partnership with SciTech, we contacted Ben Hermans (Managing partner of Hyperion Entertainment, AmigaOS 4 project manager) and did a short interview.

Amiga-News: There's a rumor that OS4 is further delayed because Amiga Inc. are unable to contribute money to the project. Does your business plan rely on financial contributions from Amiga Inc.?

Ben Hermans: No, it doesn't. It has to be recognized however that software development costs money and that more money means more development resources and hence a shorter development cycle.

Amiga-News: You have to pay three senior developers, and the only known source of income for Hyperion during the last 15 months was the work on the Teron/AmigaOne BIOS (and Quake 2 of course, but that probably made just enough money to buy Steffen a Pizza). What/who pays the wages of your developers?

Ben Hermans: Contract work as you pointed out. Our work for Mai is ongoing and has been quite extensive.

There always will be new chipsets to support, new CPU's to support, Linux related work to be done etc.

We just delivered a substantially upgraded firmware for the AmigaOne/Teron hardware. More news on this will follow.

During the OS4 development cycle we also ported two Mac games (Nobody Lives Forever and Gorky 17), which brought in revenue.

Amiga-News: Still, the idea that you'll have to acquire additional funds if OS4 gets delayed some more makes sense. Your only option to acquire more funds would be to assign senior developers to other projects. In other words, if you don't match your current dead-line, OS4 will get even further delayed because the Friedens and/or Steffen Häuser would have to work on some Mac-Ports or contract work not related to OS4. right?

Ben Hermans: Absolutely. In fact, I dare say that if we had been in a position to concentrate solely on OS 4 during the past 15 months, OS 4 might already have been finished.

Amiga-News: Could you explain the legal status of AmigaOS4 to us? You said you "own" it,and Amiga Inc. are entitled to buy it back at a (quote) "very reasonable price". Is Amiga Inc.'s right to buy the OS back transferable, i.e. could they sell it to a third party? What happens if Amiga go bankrupt, would you still be able to sell the OS as *Amiga*OS? Would the party that acquires Amiga Inc.'s assets also acquire the right to buy AmigaOS4?

Ben Hermans: Our contract with Amiga does indeed contain an IP buy-back clause, which means that Amiga can acquire the work done by us on OS 4.

Once Amiga has acquired the rights to OS 4, theoretically a third party might buy it from them but certainly not with a view to burry it and halt development. If no new version of OS 4 is released within 6 months after release of OS 4, our right to develop the OS further and indefinitely relives.

If Amiga goes bankrupt, our license is commuted to an exclusive license to develop AmigaOS further, for any platform, not just PPC. This legally excludes a potential new owner from exploiting the source-code himself.

There is therefore nothing to be gained from buying Amiga's assets in the event of bankruptcy unless the new owner is willing to work with the OS 4 development team in good faith.

Amiga-News: Could you try to describe the current status of OS4 without using phrases like "everything's right on track" and "99% finished"? Is the integration of the 68k emulator finished? Are there external beta testers running ExecSG on their system?

Ben Hermans: We are now down to 8 outstanding items of the feature-list we released some time ago.

Only one of these issues is a show-stopper in the sense that it could introduce further delays (the emulation integration), the remaining issues are minor, several of which will be taken care of still this month.

By way of example: InstallerNG, one of those 8 items I mentioned. It is not finished yet. This won't hold up release of OS 4 as we can always switch back to the old Commodore installer. Another example: one Reaction class still needs to be taken care of. We are confident this will happen still this month. There are more of these minor issues, 8 in all like I said.

We are still working on the emulation integration. Unfortunately the external developer working on it had several pressing personal and professional issues to take care of which resulted in some delay. This is one of those instances where a bigger budget would certainly have helped. We nonetheless hope to wrap this up very soon as the work is now in such a state that full-time Hyperion developers can step in and take over.

Exec SG unsurprisingly sports all the functionality listed in the feature-list as already implemented. Several developers have access to it and are running it on their Cyberstorm PPC and AmigaOne hardware in order to develop device drivers. Meanwhile a team of 77 beta-testers and translators have been testing and localizing OS 4 components since many months now.

Amiga-News: The Alt-WOA scheduled for the 26th of April has been cancelled recently, because of the fact that "OS4 may not be ready by then". Were you involved in that decision? What does "not ready" mean in this context: "not ready for sale" or "not ready for demonstration"?

Ben Hermans: The organizers demanded ironclad guarantees that OS 4-A1 combo would be on sale at that time.

As a matter of principle, I informed them that the only way we could guarantee that now, would be for OS 4 to be ready NOW. It is not and I therefore declined to give them this guarantee as a matter of principle.

Huge corporations like Microsoft (Windows 95 released in 96 and Windows XP ring a bell?) and Intel (Merced/Itanium anyone?) with budgets larger than the gross product of most third world countries have missed their deadlines as a matter of course. It is simply unrealistic to expect a 100% guarantee. Life doesn't work that way. Not for Microsoft, not for Intel or Sun and certainly not for a small company like Hyperion. Do I expect that OS 4 will be ready by that time? I most certainly do, based on the information available to me at this point. But it would be intellectually dishonest to claim that I can guarantee that 100%, I have been in the business too long now.

Amiga-News: What kind of development tools can we expect for OS 4?

Ben Hermans: Development for OS 4 will initially need to take place with a barebones GCC. We already have Linux based cross-compilers as well as an OS 3.x based cross-compiler.

Moreover, Olaf Barthel has been working hard on a completely AmigaOS native GCC implementation which does not require ixemul and instead uses his own C runtime library.

We also hope to convince the VBCC maintainers to produce an AmigaOS 4.x version.

Amiga-News: Your partnership with SciTech was a positive surprise to most users. But supporting 180 different graphics chipsets definitely sounds like overkill if you would be only targeting desktop users. Is this partnership a first step to make AmigaOS more interesting for "embedded" appliances, like kiosk systems or Infochannel services?

Ben Hermans: The partnership with SciTech has several very important advantages.

First of all, we are assured that we will always have access to 2D drivers for the latest graphics cards. SciTech's expertise in this area is unrivalled and the manpower they can bring to bear is unmatched. SciTech has built up close relations with many graphics card manufacturers over the years. They can get hold of the required chipset documentation much easier than anyone else. This partnership essentially frees us from the job of ever having to write 2D drivers again and instead allows us to redirect resources elsewhere.

Secondly, Hyperion and SciTech will work together on 3D drivers. SciTech recognizes our expertise in this area and combined with their know-how, chipset documentation and development resources we can be similarly cut down on development time for 3D drivers.

Thirdly, your point about embedded systems is very valid. You don't need well over 170 chipsets to be supported for a desktop OS although choice is always a good thing. In the embedded space however choice may well be crucial when it comes to deciding which embedded OS to choose. There are a number of chipset producers competing in this space which won't win any prices for performance but certainly for cost-effectiveness and low power-consumption. When you are dealing with embedded devices, you are dealing with high volume productions. It's not hard to understand that saving say 10 USD per unit on the graphics chipset translates into massive savings when you are dealing with a production run of several thousand devices. Likewise, some devices may well demand low power-consumption for various reasons (cramped housing, hot environment or simply energy conservation). For such devices too a wide choice of chipsets may well tilt the balance in favor of a specific embedded OS. Let me give one final example: kiosk and information systems. We know of well upwards of a thousand Amiga based systems still in use for this type of technology all over the world. These people are looking for a way to upgrade their aging systems but they are not satisfied with the TV Out quality produced by most current graphics cards except Matrox. By adopting SNAP, we are giving them that option.

Amiga-News: Some people were concerned about the way SciTech's SNAP technology gets integrated into AmigaOS. Will programmers have to deal with a completely new API, or even two independent APIs?

Ben Hermans: No, the idea is that SNAP operates solely as a display driver, a monitor driver for Picasso 96.

Amiga-News: Will SNAP display drivers be any slower than "native" AmigaOS drivers? SciTech seem to be using an OS independent binary format.

Ben Hermans: As some benchmarks on SciTech's site show, SNAP is fully accelerated and quite frequently outperforms the "official" drivers. We have no concerns whatsoever in this area.

Amiga-News: Given your tight resources, SNAP will certainly not be included with OS4.0, will it? When can we expect SciTech's technology to be available for AmigaOS4? What kind of display drivers will be included with AmigaOS4.0?

Ben Hermans: SNAP relies on the SciTech x86 Bios emulator. This is embedded in the AmigaOne firmware but not present in the Cyberstorm PPC for instance. We are still examining whether it makes sense to have the x86 Bios emulator present also for the BlizzardPPC or Cyberstorm PPC. This may well not be the case as it is very CPU intensive. Moreover, due to the very limited bandwidth on the Amiga classic, operating state of the art graphics cards (to the extent that they even exist in PCI form) can be considered overkill. Having said that, Forefront Technologies is still working on "native" P96 drivers for the Radeon range and they are making good progress.

We don't see any overriding reason why SNAP cannot be included with the AmigaOne version of AmigaOS 4.0. SciTech will migrate the codebase to Linux PPC (thus ridding us of any potential endian conflicts) and we will take it from there. This should be a fairly trivial job for a company which specializes in porting software from one architecture to another and from one CPU family to another.

Amiga-News: Is there anything you want to say in closing?

Ben Hermans: Yes, I want to thank everyone for their patience. I realize that it has been a long wait and that the wait is still not entirely over yet. On the other hand, I want to emphasize again the massive amount of work that was accomplished over these past 15 months. For the first time since the demise of Commodore, the entire AmigaOS source-code has been consolidated in one central CVS repository. A maintainer has been assigned for nearly every OS module. The old Commodore "bug and improvement suggestion" database is available to the OS developers. We have replacements for all still relevant Kickstart 3.1 modules and have implemented nearly all of the functionality outlined in the features document. No-one but Commodore has ever undertaken development on the AmigaOS on this scale. The result will be well worth the wait.

Amiga-News: Thanks for taking the time to answer our questions, Mr. Hermans. (ps)

[News message: 19. Feb. 2003, 23:25] [Comments: 0]
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19.Feb.2003
GFX-BASE


Lorraine Design: New Glow Icon set
Bojan Milovic by Lorrain Design has released a new icon set on February the 15th 2003. Included are 130 Windows pictograms which he converted to AmigaOS 3,5+ and extended with the glow effect. The original pictograms were made by Jim Tackett. (ps) (Translation: ub)

[News message: 19. Feb. 2003, 23:19] [Comments: 0]
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19.Feb.2003
Amiga.SourceForge


DCR8520 Amiga ports: Updates from 02-18-2003
Diego 'DCR8520' Casorran has on his website at SourceForge some of his ports made available for download. On the 18th February 2003 there were the following programs updated or added:

(ps) (Translation: ub)

[News message: 19. Feb. 2003, 20:29] [Comments: 0]
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19.Feb.2003
Andreas Magerl (E-Mail)


Amiga Future: Preview to issue #41
From today on there is the preview and an extract of the March/April issue of the Amiga Future online. Beside a detailed Pegasos/MorphOS test (part 2) there are tests of Hollywood, IBrowse 2.3 and the Amiga Arena Games-CD, an interview with Bill Buck and more within the magazine.

At the CD there is the not limited version of Virtual Karting 2 included. The magazine will be published on March the 5th 2003. (ps) (Translation: ub)

[News message: 19. Feb. 2003, 17:50] [Comments: 0]
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19.Feb.2003
Michael Asse (ANF)


Payback for GBA - status report #4
James Daniels has published another status report about the GBA-version of Payback. Interesting aspect: The background-music seems to be managed using music modules. (nba) (Translation: ub)

[News message: 19. Feb. 2003, 15:28] [Comments: 0]
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19.Feb.2003
WHDLoad


Installer: WHDLoad - New packages (until 02-18-2003)
With WHDLoad it is possible to install games to the hard disk which were intended for floppy use originally. The following packages were added or updated:
  • 02-18-03 new: Explora 2 / Chrono Quest 2 (Infomedia/Psygnosis)
  • 02-18-03 fixed: Bagitman (Bignonia)
  • 02-18-03 optimized: Ultimate Body Blows (Team 17)
  • 02-18-03 optimized: Pinball Illusions (Digital Illusions/21st Century)
  • 02-17-03 new: Graham Gooch Cricket: Test Match S.E. (Audiogenic)
(nba) (Translation: ub)

[News message: 19. Feb. 2003, 12:58] [Comments: 0]
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19.Feb.2003
Christiane Schorn (E-Mail)


WACOM at the CeBIT
The WACOM Europe GmbH will attend at the CeBIT this year as a partner at the stand of the adf (Arbeitskreis für digitale Fotografie e.V.) at hall 1 stand 4D3. Fitting to the fair attendance of the adf the leading manufacturer of graphic tablets shows solutions for digital picture processing for professional and hobby photographers.

The graphic tablet system Intuos2 will be shown as well as the Interactive Pen Display Cintiq 18SX for professional users of digital photography, graphics, audio/video. All input devices of WACOM work cableless and without batteries. According to the WACOM principle the digital pens and airbrush react naturally by the pressure of hand. So the user can create variable lines, soft blendings and differently strong filter effects for masking. With its innovative product lines WACOM offers all digital photographers simple and natural to use tools for the digital picture processing.

(nba) (Translation: ub)

[News message: 19. Feb. 2003, 12:46] [Comments: 0]
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19.Feb.2003
xdial (ANF)


xdial: Ironical contribution to a forum becomes a reality satire
Who states within an online forum the opposite of his intention in an ironical manner must be prepared that the statement will be interpreted in a wordly meaning and to declare himself/herself at the court for that. Read the full article at the title link. (nba) (Translation: ub)

[News message: 19. Feb. 2003, 12:40] [Comments: 0]
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19.Feb.2003
Golem IT-News


Golem: Study - MP3s do not affect the selling of CDs reasonable
Nearly weekly there are new studies made about the effects of MP3 exchange sites to the selling of CDs and the result is - often probably depending of the initiator - mostly a different one. The marked research institute TNS Emnid claims to have found out that most Internet surfers still buy CDs not reasonably changed by the free alternatives from the net. Read the full article (German) at Golem IT-News by the title link. (nba) (Translation: ub)

[News message: 19. Feb. 2003, 12:37] [Comments: 0]
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19.Feb.2003
Telepolis


Good Old Adventures: Online revival of Larry and Guybrush
Who of the older gamers does not get a smile on the lips a dreamy, nostalgic disturbed view when thinking of the adventure heroes Larry and Guybrush. Now the past can get a game revival because the Dutch company Q42 revitalizes the old Sierra and LucasArts adventures. Read a brief (German) article about the "Good Old Adventures" at Telepolis. (nba) (Translation: ub)

[News message: 19. Feb. 2003, 01:21] [Comments: 0]
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18.Feb.2003
Sylvio Kurze (ANF)


Soms3D Website reworked and Open Archive online
The ADA-Team has decided to publish parts from the old SOMS2d development. The decision of publising storyboard and source code will be done later.

The developer files are available on the main page under "Stuff". Also the Soms3D corner will be updated to the new genre and the official prologue is now online. (ps) (Translation: gf)

[News message: 18. Feb. 2003, 23:38] [Comments: 0]
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18.Feb.2003
Thomas Frieden (E-Mail)


Hyperion Entertainment Press Release
CHICO, CA, USA - February 11, 2003

SciTech Software Inc. and Hyperion Entertainment VOF are pleased to announce they have entered into a strategic partnership which will see SciTech's SNAP(tm) technology integrated into AmigaOS 4.x which is currently under development by Hyperion for PPC based systems.

SciTech SNAP, SciTech's leading edge graphics device support, allows for the rapid development and deployment of embedded solutions across multiple platforms and currently already supports well over 170 different graphics chipsets including all the latest offerings from industry leaders ATI, nVidia and Matrox.

A full list of supported chipsets can be found here.

"We are very excited about SNAP as it offers us out of the box support for a huge and ever growing number of graphics cards and effectively allows us to redirect resources away from device driver development and cut down on time to market", said Ben Hermans, managing partner of Hyperion. "We are convinced that prospective customers of AmigaOS 4.x will appreciate the high-performance, low footprint graphics card technology that SciTech has developed over many years."

"SciTech shares in the vision of the Amiga platform and is excited to play a key roll in the further development of the original multi-media OS." said Andrew Bloo, Director of Marketing, SciTech Software Inc. "By adopting SciTech SNAP Graphics as the core graphics architecture for the Amiga OS, Amiga can now offer a level of performance and compatibility equal to that of any mainstream OS".

SciTech and Hyperion are set to broaden their cooperation to encompass 3D graphics support and support for other PPC based operating systems.

About SciTech Software Inc.
SciTech Software Inc. is a leading developer of next generation multi-OS device driver development tools for embedded, industrial and enterprise systems. SciTech Flagship product, SciTech SNAP Graphics, is a robust display driver solution, with full 2D acceleration on more than 170 graphic chipsets. SciTech SNAP Technology enables hardware manufactures to cut costs, speed time to market and reduce long-term support issues. Additionally SciTech SNAP provides hardware venders with the ability to explore the emerging embedded markets through a powerful, OS agnostic device driver abstraction layer. Enterprise customers benefit from the SciTech SNAP technology through the unified chip drivers, which allow IT managers to roll out a single display driver across an entire enterprise, drastically reducing associated test matrices and long-term support costs. SciTech also provides leading edge development tools for the embedded and industrial markets. These tools allow developers to quickly add support for new and or emerging OS'es and with the SciTech SNAP architecture instantly gain access to more than 170 supported graphic chip sets. Founded in 1994, SciTech Software Inc. is a privately held company, backed by the original investment of its founders and the ongoing sales of its leading edge solutions. SciTech Corporate offices are located in Chico, California.

For more information please visit: http://www.scitechsoft.com.

About Hyperion Entertainment VOF
Hyperion Entertainment is a privately held Belgian-German company, founded in March of 1999. The company specialises in 3D graphics and the conversion of top-quality entertainment software from Windows to niche-platforms including Amiga, Linux (x86, PPC) and MacOS (OS 9/X). Hyperion Entertainment has undertaken contract-work in the field of 3D graphics for companies such as Monolith (www.lith.com) and has developed a mature, fast, small foot-print technology to bring 3D graphics to low power digital devices such as PDA's and STB's.

Hyperion is currently working on AmigaOS 4.0, a vastly enhanced PPC native incarnation of the groundbreaking OS introduced by Commodore in 1985.

Update:
Here also the link to the press release from SciTech Software, Inc. (ps)

[News message: 18. Feb. 2003, 21:30] [Comments: 0]
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18.Feb.2003
clickBOOM


clickBOOM: S-Files 21 - No Winter Sleep
The Canadian software-developer clickBOOM writes in its new S-Files 21:

"Sorry about the lack of updates recently -- we have been very, very busy. So, without further ado let me debrief you on the latest developments here at clickBOOMville.

Firstly, the interesting thing about our recent work is that it's mostly not game-related! Interested?

Our first and most important project is for a new cell phone web solution that will blow you away. We will be showcasing it to the world by the end of March.

The second project is for a next-generation wireless communications software for a major company, and it's part of a suite of utilities which you might be using in near future if you are going to be surfing the web wirelessly. We are currently under NDA for this project, so there is nothing more we can say until the project is finished and on the market.

"Hey, but what about games?", I hear you asking. Well, as you probably noticed over 3 months ago we had removed links to new Cinemaware games which we were developing at the time. Sadly, due to circumstances beyond our control, back then we had to put on hold development of all Cinemaware games. Unfortunately, as of today the development still hasn't resumed. I will have all the info for you within 48h, I promise.

Development of all our other games is proceeding according to plan." (nba)

[News message: 18. Feb. 2003, 15:48] [Comments: 0]
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18.Feb.2003
Bjorn Lynne (E-Mail)


Audio-Track from Bjorn Lynne for free
From February, 18th to March, 4th on the website of LynneMusic the audio track "Kyrania" will be free for download (title link) because of the 2000th sold CD "Wolves of the Gods". Also the CD is available for the special price of $12.99 within the next fortnight. (nba) (Translation: gf)

[News message: 18. Feb. 2003, 15:42] [Comments: 0]
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18.Feb.2003
morphos-news.de


Photos of the Genesi Management Meeting
Under the title link you will see the first pictures from the Genesi Management Meeting (17 February 2003 at Cercle de l'Union Interalliée in Paris, France). Taking part in this event have Gerald Carda, Ralph Schmidt, Thomas Knaebel, Dona Dworak, Stephane Donders, Emmanuel Benoit, Bernard Hautbergue, Thierry Velasco, Helmut Jost, Takis Tsiricos, Raquel Velasco, and Bill Buck. (nba) (ps) (Translation: gf)

[News message: 18. Feb. 2003, 14:57] [Comments: 0]
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18.Feb.2003
Perfect Paint Website


GFX program: PerfectPaint V2.95
PerfectPaint of Halvadjian Georges is now available in version 2.95. Changes and adds:

  • Improve TrueType text.
  • New format: TVPaint Deep, Load and Save (option: compression, alphachanel and preview), with the ARexx command: pp_SaveTvpDeep (picture) and pp_BsaveTvpDeep (brush)
  • Fix a bug with the pp_ScreentoFront command.
  • New processing tool: Chalk
  • Improve Bridge tool, TVPaint, TVPaint_Layer script.
  • Improve Memory with liquid and glass effect.
  • Two new spare tools can be found under the Spare menu: Merge in Front and Merge in Back, these tools lets you compose the spare page with the current picture or animation, using the current background color for transparency color.
  • Fix a bug when you switch between buffer with not enough memory.
  • Improve spare allocation with not enough memory.
  • Improve Crop tool.
  • New Tooltype:MAX_ANIM_FRAME, this tooltype lets you select at startup the maximum number of frames in one animation. By default it's 1000.
  • Improve History requester: New button.
Download: PfPaint_V2915.lha

It is only the update archive, you need the installed version 2.91. (ps) (Translation: gf)

[News message: 18. Feb. 2003, 13:40] [Comments: 0]
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17.Feb.2003
Carsten Siegner (ANF)


Announcement: Voltmeter hardware for parallel port
Carsten Siegner is currently finishing the hardware test of his new voltmeter hardware for the parallel port. This includes a 12-bit-ADC-Microchip, with which one can accomplish theoretically 250,000 voltage measurements per second.

This chip is propelled of a 4.19 MHz quartz. The product will soon contain a universal voltmeter commodity and possibly, if I am able to program it, a storage oscilloscope commodity.

A test software for Siegners hardware is already available. This program to display the amount of a voltage supply up to four places exactly. The new hardware is meant for each original Amiga, which possesses a 32Bit-Bus (A1200 and A4000). Unfortunately the software exclusively runs on the original parallel port of the Amiga (no interface map). (nba) (Translation: sk)

[News message: 17. Feb. 2003, 23:29] [Comments: 0]
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17.Feb.2003
AmiGOD Homepage


Benchmark: AmiGOD 2 Beta 16.02.2003
On 16 February 2003 Lukas Stehlik published a new beta version of ' AmiGOD 2 '. Which is a modular Amiga OS bench mark. In comparison to the previous version the following has changed:

  • 2D graphics tests now FULL SCREEN!
  • new HDD & MEM section (write - MB/s) - EARLY BETA!!
  • new math 68k test (Mandelbrot)
  • reworked system of Math 68k results (stable results on high-end Amigas)
  • Amithlon test: new internal module Pentium IV 2.4GHz + GeForce2 MX
  • UAE test: new internal module Athlon XP1800 + ATI Radeon 8500 VIVO
  • new Make module window (Nick, Name, E-Mail, Computer, Gfx, etc.)
  • recompiled in PowerD v0.20 aplha4
  • new AmiGOD2 homepage -> http://amigod.zde.cz
  • SOON: support of external *.amg modules (95% completed)
  • abort 2D gfx, full screen intuition test, more hdd/mem tests
Download: AmiGOD2.lha (ps) (Translation: sk)

[News message: 17. Feb. 2003, 19:49] [Comments: 0]
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17.Feb.2003
Amiga Future


Amiga Future: Interview with Sylvio Kurze
Anton Preinsack led an interview with Sylvio Kurze, the project manager of SOMS3D for Amiga Future. At the title link you find the German version, the English one is available here. (ps) (Translation: sk)

[News message: 17. Feb. 2003, 18:36] [Comments: 0]
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17.Feb.2003
AmithlonTV


TV-board-software: AmithlonTV Beta 270
Guido Mersmann published the beta version 270 of the TV board software AmithlonTV with minor updates and improvements.

What's new:
  • BUGFIX: Fixed Hauppauge MSP3xxx audio chip support.
  • BUGFIX: Fixed TVCardSetup Hauppauge card auto detect function.
  • FEATURE: TVCardDump is now activating a "deep i2c scan" mode if required. This new mode provides much more additional hardware information for trouble shooting.
Download: AmithlonTVBeta.lha (ps) (Translation: sk)

[News message: 17. Feb. 2003, 04:54] [Comments: 0]
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17.Feb.2003
A.D.A.


A.D.A: Three new demos - Shaft 7, Efrara and ISO
The Amiga Demoscene Archives (A.D.A.) now includes the demos Shaft 7 by Bomb, Efrara by Artwork and ISO by Scoopex. Read the original messages:

Shaft 7/Bomb. This has always been a mystery demo. Ben, the coder, released this demo for Bomb, won The Party 1996, and dissapeared after that. Still, a nice demo, with cool music by Yolk and Legend, good gfx by the talented Bomb members and nice effects and 3D (for that time).

Efrara/Artwork. Nice slideshow by Fiver, coded by Tron and music by Virgill. Released sometime in 1996 for Artwork.

Iso/Scoopex. This famous demo came 3rd at Remedy 1995. Featuring wonderful graphics by Made, good music by Oxbow, great code by Ninja and raytrace by Fender, this demo is very good looking. (ps) (Translation: sk)

[News message: 17. Feb. 2003, 04:28] [Comments: 0]
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17.Feb.2003
GoldED Support


GoldED: Programmer-Addon C/C++ IDE and Service-Pack 10
The C/C++ developer environment contained in the editor "GoldED AIX" was updated and now containes clickable expenditures for GCC, vbcc and other compilers see screenshot.

Furthermore Dietmar Eilert, the programmer of GoldED, made service pack 10 for "GoldED AIX" available for download.

Downlaod: envCPP31.lzx (ps) (Translation: sk)

[News message: 17. Feb. 2003, 04:17] [Comments: 0]
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17.Feb.2003
WinUAE


Emulator: WinUAE 0.8.22 Release 5 work in progress
On 15th February it was admitted what will be changed in the upcoming 0.8.22 release 5 of "WinUAE" for Windows. It will be available by the end of February.

Bugs fixed:
  • CD32-mode media change detection
  • SlowRAM detection fixes (Commando and more)
  • more compatible CIA keyboard emulation (Back to the Future 2 and more)
  • another bsdsocket.library emulation update
  • another state restore fix
  • fixed mouse problems in Space Crusade, Billy the Kid etc.
  • writing to custom floppy images was unstable
  • primary sound buffer-checkbox removed and disabled. It is useless and usually only caused huge slowdown problems. NOTE: Users of R3 or R4: Make sure primary sound buffer-checkbox is disabled.
  • PC Competitor interface's second joystick works properly
  • improved compatibility (USGold Murder, Crack Down, Liverpool, Pinball Hazard etc. works)


New features:
  • configurable boot priority and device name for regular (non-RDB) hardfiles and virtual directory filesystems
  • FPU state file support
  • more compatible Action Replay 1 support
  • "Middle-Mouse-Button -> ALT-TAB" works now in fullscreen mode
  • configurable keyboard LEDs (DF0,DF1,DF2,DF3,POWER,HD,CD)
  • floppy write-protect state added to floppies-tab
  • implemented write-support for images that don't support writing natively (compressed images, CAPS-images)
(ps) (Translation: sk)

[News message: 17. Feb. 2003, 04:04] [Comments: 0]
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17.Feb.2003
Alexander Weber


WWW-Browser: Path Version 1.0.1
Path Amiga is the attempt of Alexander Weber to write an Internet browser from scratch. He began the project in the second half of the year 2001 (we reported) and slowly the browser begins to take concrete shape. Version 1.0 supports HTML, that is also the reason for the version jump. The support is still rudimentarily, so that a reasonable browsing is still hardly possible. This situation will improve with each following version.

In the new version 1.0.1 the following error was removed: The Browser announcement should behave now many system-friendlier. Possibly this update repairs a freezing of the system, which was reported.

Download: path.lha (ps) (Translation: sk)

[News message: 17. Feb. 2003, 03:43] [Comments: 0]
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17.Feb.2003



Aminet Uploads until 17th February 2003
Since our last message there were the following new uploads to the Aminet:

GGSearch.lha         comm/irc     2K+Search GOOGLE with AmIRC or Shell
MiamiDXcat.lha       comm/net     8K+Catalonian catalog for Miami Deluxe
MiamiMonitorCT.lha   comm/net     1K+Catalonian catalog for MiamiMonitor 1.2
MiamiMonitorSP.lha   comm/net     1K+Spanish catalog for MiamiMonitor 1.2
CIT.lha              dev/gui    120K+A C++ GUI dev system
BetaScanSrc.lha      hard/drivr 123K+Complete Source for BetaScan.v3
BetaScan_v3.lha      hard/drivr 127K+BetaScan v.3 with Raction based GUI
MLs.lha              misc/edu    36K+PL/ENG stuff for MyLang by Zeeball
mamevg065.lha        misc/emu   2.1M+MAME Visual Guide 0.65 Addendum - PDF In
imdbDiff030207.lha   misc/imdb  2.9M+Diffs for the Internet MovieDatabase
JD-Sliders.mpg       mods/mpg   2.3M+Sliders by JaDe
TheMPegEncGUI.lha    mus/misc   302K+GUI 4 Lame,OggEnc,BladeEnc,Pegase,Ncode,
obligement-37.jpg    pix/misc    86K+Obligement's cover n 37
ReportPlus.lha       util/misc  309K+Report+ 5.65: Multipurpose utility
MILL.lha             util/virus 198K+New polish antivirus
(ps)

[News message: 17. Feb. 2003, 03:23] [Comments: 0]
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17.Feb.2003
WHDLoad


Installer: WHDLoad - New packets (until 16th February 2003)
With WHDLOad you can install games which were formerly meant only for use with disks. The following packets have been added or updated:

  • 16.02.03 new: Super Loopz (Audiogenic) [done by Codetapper]
  • 16.02.03 new: Hole In One (Digitek) [done by Psygore]
  • 15.02.03 new: Brian Lara's Cricket (Audiogenic) [done by Codetapper]
  • 15.02.03 fixed: Bane of Cosmic Forge / Wizardry 6 (Sir-Tech) [save game bug fixed, uses fast memory]
  • 15.02.03 new: Allan Border's Cricket (Audiogenic) [done by Codetapper]
(nba)

[News message: 17. Feb. 2003, 02:52] [Comments: 0]
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