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13.Feb.2026



Game Construction Kit: Scorpion Engine 2025.0
The "Scorpion Engine" by Erik 'earok' Hogan enables the development of games. The engine itself is not open source, but all included demos and demo games are. The editor itself runs on Windows. Graphics are imported as PNG files, for level creation the editor Tiled is used. For sounds, music and animations Amiga formats (mod, 8svx, anim5) are used. Version 2025.0 was released a month ago with numerous new features and updates:

AMIGA
  • Automatic caching of data to reduce reload times.
  • WHDLoad slaves are compiled so that you can control memory allocation and copyright information.
  • Ghost rendering mode for blitting to a single bitplane.
  • Horizon slice option for single color, full screen sprite parallax.
  • Support for Octodapter.
  • Fire Button 3 support (non CD32 pad).
UNIVERSAL
  • Ability to edit the new Codeblocks 2 format in any text editor.
  • Ability to set custom wall collision code.
  • Ability to change a player's acceleration at real time.
  • Support for brackets in Codeblocks expressions.
  • Camera and Sprite shake variables.
  • Real Time Scaling native on NeoGeo and simulated on other platforms.
  • CPU Path movement can move in all directions rather than simply cardinal ones.
  • "Fast Sloppy" and "Simple Wall" collision options that improves performance on collision detection at the cost of accuracy.
  • WIP Github documentation wiki - https://github.com/earok/scorpion-editor-demos/wiki.
  • Many bug fixes and minor feature enhancements.
  • Retro Animator utility is now open source.
  • Improvements for lookup tables, including the ability to use them as a keypair dictionary.
PERFORMANCE

Scorpion Engine uses a benchmark game which is not a scientific measure by any means, but it does give a general idea of how performance on each platform has improved:
  • A500: 1%
  • A1200: 4%
  • A1200+Fast: 14%
(dr)

[News message: 13. Feb. 2026, 21:19] [Comments: 0]
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